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What's the problem with bringing PCs back from the dead?
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<blockquote data-quote="molonel" data-source="post: 3371750" data-attributes="member: 10412"><p>And we've also argued over what everyone means by a common character option or a readily available spell.</p><p></p><p>The means to make it less readily available are easily changed in the game, and we've discussed several ways to do so.</p><p></p><p>But making it so changes the flavor of the game. It doesn't make the game better in any objective fashion.</p><p></p><p></p><p></p><p>We can agree to disagree on that. You see "neutralize poison" but there weren't any mid-level clerics running around casting a readily available spell. He sat down on a funeral pyre to die because nothing could save him and he was burning to death with the poison inside him.</p><p></p><p>You seem to require grand statements, and then dismiss a very dramatic death experience as trivial and easily solved. It must be nice to have your cake, and eat it, too.</p><p></p><p>Otherwise, I listed several examples, most of which fit. So I'm not going to quibble.</p><p></p><p></p><p></p><p>It's not exactly the same, and I never argued that it was.</p><p></p><p>Let's get something straight: D&D is a game. It has its own mythology, and it does not reflect anything EXACTLY except itself. I am constantly being asked to find examples, and I find them studded throughout world mythology and stories, and then spend the rest of the time hearing people say, "Oh, but it's not EXACTLY the same."</p><p></p><p>But the point is: the soul returns, and is reborn, and continues. It happens.</p><p></p><p>Arjuna, when a man knows the self </p><p>to be indestructible, enduring, unborn,</p><p>unchanging, how does he kill</p><p>or cause anyone to kill? </p><p></p><p>As a man discards </p><p>worn-out clothes </p><p>to put on new</p><p>and different ones,</p><p>so the embodied self </p><p>discards </p><p>its worn-out bodies </p><p>to take on other new ones. </p><p></p><p>Weapons do not cut it, </p><p>fire does not burn it, </p><p>waters do not wet it, </p><p>wind does not wither it. </p><p></p><p>It cannot be cut or burned; </p><p>it cannot be wet or withered; </p><p>it is enduring, all pervasive, </p><p>fixed, immovable, and timeless. </p><p></p><p></p><p></p><p>You answer that question your way, and I'll answer it mine. Both your way, and mine, have imaginative precadent.</p><p></p><p>Mortals cannot raise anyone from the dead in D&D. That is a divine power.</p><p></p><p></p><p></p><p>Raise Dead is a divine spell granted by the gods.</p><p></p><p>Nuff said.</p></blockquote><p></p>
[QUOTE="molonel, post: 3371750, member: 10412"] And we've also argued over what everyone means by a common character option or a readily available spell. The means to make it less readily available are easily changed in the game, and we've discussed several ways to do so. But making it so changes the flavor of the game. It doesn't make the game better in any objective fashion. We can agree to disagree on that. You see "neutralize poison" but there weren't any mid-level clerics running around casting a readily available spell. He sat down on a funeral pyre to die because nothing could save him and he was burning to death with the poison inside him. You seem to require grand statements, and then dismiss a very dramatic death experience as trivial and easily solved. It must be nice to have your cake, and eat it, too. Otherwise, I listed several examples, most of which fit. So I'm not going to quibble. It's not exactly the same, and I never argued that it was. Let's get something straight: D&D is a game. It has its own mythology, and it does not reflect anything EXACTLY except itself. I am constantly being asked to find examples, and I find them studded throughout world mythology and stories, and then spend the rest of the time hearing people say, "Oh, but it's not EXACTLY the same." But the point is: the soul returns, and is reborn, and continues. It happens. Arjuna, when a man knows the self to be indestructible, enduring, unborn, unchanging, how does he kill or cause anyone to kill? As a man discards worn-out clothes to put on new and different ones, so the embodied self discards its worn-out bodies to take on other new ones. Weapons do not cut it, fire does not burn it, waters do not wet it, wind does not wither it. It cannot be cut or burned; it cannot be wet or withered; it is enduring, all pervasive, fixed, immovable, and timeless. You answer that question your way, and I'll answer it mine. Both your way, and mine, have imaginative precadent. Mortals cannot raise anyone from the dead in D&D. That is a divine power. Raise Dead is a divine spell granted by the gods. Nuff said. [/QUOTE]
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What's the problem with bringing PCs back from the dead?
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