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What's the problem with railroading?
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<blockquote data-quote="Zhaleskra" data-source="post: 5445642" data-attributes="member: 20544"><p>I have a trilogy of adventures that form a short campaign. The authors admit that it's linear. Having said that, the players can "jump the tracks", which will eventually cause a nation to fall.</p><p></p><p>There's also a scene where either one of the PCs or an NPC will be executed, depending on what the PCs were able to find out earlier. If they were able to link the evidence to the NPC, he's the one who'll "get the rope". The script says that he escapes his execution to hassle the PCs later. And unless this NPC actually dies, he'll become a recurring villain.</p><p></p><p>Despite being a linear adventure, if the PC's asked for permission to say, guard his cell, or witness the execution, I'd allow it. By this point in said linear adventure, they've already proven themselves to the nation, despite probably being only around 2nd level at this point.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 5445642, member: 20544"] I have a trilogy of adventures that form a short campaign. The authors admit that it's linear. Having said that, the players can "jump the tracks", which will eventually cause a nation to fall. There's also a scene where either one of the PCs or an NPC will be executed, depending on what the PCs were able to find out earlier. If they were able to link the evidence to the NPC, he's the one who'll "get the rope". The script says that he escapes his execution to hassle the PCs later. And unless this NPC actually dies, he'll become a recurring villain. Despite being a linear adventure, if the PC's asked for permission to say, guard his cell, or witness the execution, I'd allow it. By this point in said linear adventure, they've already proven themselves to the nation, despite probably being only around 2nd level at this point. [/QUOTE]
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What's the problem with railroading?
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