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What's the Problem with Save-or-Die?
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<blockquote data-quote="howandwhy99" data-source="post: 5842631" data-attributes="member: 3192"><p>I voted No, I like Save or Die. I don't care either for Save or your out of the game or Save or you never can get your PC back.</p><p></p><p><strong>They are only available to spellcasters.</strong></p><p>Every class has means of killing or at least taking control of another PC. For basic SoD, assassins can make assassination attacks and everyone can attempt a coup de grace.</p><p></p><p><strong>They can kill with only one die roll.</strong></p><p>Lots of stuff can do this. I think it's more about "is there no means to come back?" maybe even shortly, in the game. Quick character generation also has something to do with this turn around of game play (not a bad idea to have a back up on hand either).</p><p></p><p><strong>They can kill on the first round.</strong></p><p>So can anyone who catches a character asleep.</p><p></p><p><strong>They are all or nothing.</strong></p><p>As powerful as SoD effects are I don't see the need to increase this.</p><p></p><p><strong>They are too lethal.</strong></p><p>That's kind of the point of the mechanic, but I can see having them be less frequent. If every creature can Black Mamba kill you, then life on that rock is pretty tough. I see rarity as a setting option, like Darksun.</p><p></p><p>The reason I have no problem with SoD in the game is because I prefer to play in games designed to support temporary PC loss (with known possibly eventual permanent PC loss) without instigating a player riot every time such a situation crops up. </p><p></p><p>I want long term Domination effects. I want permanent Charm with later saves by situation (like Invisibility). I want long term paralysis (aka petrifaction) without deleting the character from the game. I want PC loss due to Alignment shift with the possibility of switching him or her back. I want to be able to build traps that can kill characters if their players just try to blithely charge through them. I want poison that can stop a heart from beating. I want others things to be able to die or end too... like magical disjunction, magical metallic rusting, soul stealing, dispel magic, and so on.</p><p></p><p>[you know, petrifaction works almost like (normal) death, except you need an 11th level M-U instead of a 10th level Cleric to help you out. Plus the body's a PITA to carry. I think this is why Stone to Flesh is arcane 6th level, while Raise Dead is divine 5th.]</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5842631, member: 3192"] I voted No, I like Save or Die. I don't care either for Save or your out of the game or Save or you never can get your PC back. [B]They are only available to spellcasters.[/B] Every class has means of killing or at least taking control of another PC. For basic SoD, assassins can make assassination attacks and everyone can attempt a coup de grace. [B]They can kill with only one die roll.[/B] Lots of stuff can do this. I think it's more about "is there no means to come back?" maybe even shortly, in the game. Quick character generation also has something to do with this turn around of game play (not a bad idea to have a back up on hand either). [B]They can kill on the first round.[/B] So can anyone who catches a character asleep. [B]They are all or nothing.[/B] As powerful as SoD effects are I don't see the need to increase this. [B]They are too lethal.[/B] That's kind of the point of the mechanic, but I can see having them be less frequent. If every creature can Black Mamba kill you, then life on that rock is pretty tough. I see rarity as a setting option, like Darksun. The reason I have no problem with SoD in the game is because I prefer to play in games designed to support temporary PC loss (with known possibly eventual permanent PC loss) without instigating a player riot every time such a situation crops up. I want long term Domination effects. I want permanent Charm with later saves by situation (like Invisibility). I want long term paralysis (aka petrifaction) without deleting the character from the game. I want PC loss due to Alignment shift with the possibility of switching him or her back. I want to be able to build traps that can kill characters if their players just try to blithely charge through them. I want poison that can stop a heart from beating. I want others things to be able to die or end too... like magical disjunction, magical metallic rusting, soul stealing, dispel magic, and so on. [you know, petrifaction works almost like (normal) death, except you need an 11th level M-U instead of a 10th level Cleric to help you out. Plus the body's a PITA to carry. I think this is why Stone to Flesh is arcane 6th level, while Raise Dead is divine 5th.] [/QUOTE]
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What's the Problem with Save-or-Die?
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