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What's the Problem with Save-or-Die?
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<blockquote data-quote="howandwhy99" data-source="post: 5842795" data-attributes="member: 3192"><p>Hey, I hear you too. I played and ran 3.x for several years. I do not go back to it overjoyed. Even so I'm currently playing in a monthly 21st level every-book-goes gestalt game where building the PC is most of the time spent playing. I kid you not.</p><p></p><p>And no, in my OD&D game players do not sit out an hour. As I mentioned in the other thread, PCs take 10 minutes to create. Back ups can be made beforehand. Getting back into the game can even be as easy as "I'll play Gezry the hired torchbearer". As players act as a group (by choice, individual and even private actions are accommodated too) returning smack dab into the rampant conversation the players are having (be it combat, exploration, interrogation, or whatever, all while I as DM mostly listen) can be short and sweet.</p><p></p><p>As I posted just a few posts up, I have no desire to play or run a game that sidelines <em>Players</em>. I want everybody in, the more the merrier. I like death to be a temporary setback (albeit a sizable and costly one), but also have the possibility of permanence. Tossing down vials of cyanide is not only pricey for the res, but ultimately deadly if you make it a habit. What I don't want is to exile a player from playing, keeping their starting end easy helps that.</p><p></p><p>I suspect D&DN will have quick character generation. It's popular again. I suspect SoD will be optional with variable lethality, rarity, and different mechanics to choose from. I have to admit, my game has every character begin at 0 XP no matter the level of anyone in the party much less one's old PC. It is not the way everyone plays D&D and I wouldn't expect it to be. But the game is designed to handle characters of variable levels too, from top to bottom. Do I expect this ever, even as an option in D&DN? No, I highly doubt it, but I'll play the game for what it is when I do.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5842795, member: 3192"] Hey, I hear you too. I played and ran 3.x for several years. I do not go back to it overjoyed. Even so I'm currently playing in a monthly 21st level every-book-goes gestalt game where building the PC is most of the time spent playing. I kid you not. And no, in my OD&D game players do not sit out an hour. As I mentioned in the other thread, PCs take 10 minutes to create. Back ups can be made beforehand. Getting back into the game can even be as easy as "I'll play Gezry the hired torchbearer". As players act as a group (by choice, individual and even private actions are accommodated too) returning smack dab into the rampant conversation the players are having (be it combat, exploration, interrogation, or whatever, all while I as DM mostly listen) can be short and sweet. As I posted just a few posts up, I have no desire to play or run a game that sidelines [I]Players[/I]. I want everybody in, the more the merrier. I like death to be a temporary setback (albeit a sizable and costly one), but also have the possibility of permanence. Tossing down vials of cyanide is not only pricey for the res, but ultimately deadly if you make it a habit. What I don't want is to exile a player from playing, keeping their starting end easy helps that. I suspect D&DN will have quick character generation. It's popular again. I suspect SoD will be optional with variable lethality, rarity, and different mechanics to choose from. I have to admit, my game has every character begin at 0 XP no matter the level of anyone in the party much less one's old PC. It is not the way everyone plays D&D and I wouldn't expect it to be. But the game is designed to handle characters of variable levels too, from top to bottom. Do I expect this ever, even as an option in D&DN? No, I highly doubt it, but I'll play the game for what it is when I do. [/QUOTE]
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