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What's the Problem with Save-or-Die?
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<blockquote data-quote="Grydan" data-source="post: 5843075" data-attributes="member: 79401"><p>I'd never argue for anything to do 1000d6 damage. Past a certain point, values are better off being set, rather than random. One also reaches a point where there's no point in going any further. If <em>n</em> damage kills everything published, there's not much point in adding any effects that do <em>n</em>+1 damage. </p><p></p><p>I mostly mean the second.</p><p></p><p>Something that's instantly lethal to "Joe the Farmer" isn't necessarily instantly lethal to "Josephus the Demigod of Killing Stuff With Pointy Metal Objects", or an Ancient Red Dragon, or Orcus. But granting them immunity to it means it's useless against them. Making it damage, instead, means it's still something that's a threat, just not as big of one.</p><p></p><p></p><p></p><p>Magic doesn't need SoD to be magic. Magic, as I've said elsewhere, doesn't need to be more powerful than mundane effects to be be magic. Especially when those mundane effects include things that, in the real world, can be and have been instantly lethal.</p><p></p><p>I have no problem with magic that does other things than dealing damage. I'd be perfectly fine with a system or campaign in which magic <strong>never</strong> did damage at all.</p><p></p><p>However, when magic is used to try and kill or injure something? Then yes, it should make use of the system we have in place for adjudicating things that try to kill or injure characters.</p></blockquote><p></p>
[QUOTE="Grydan, post: 5843075, member: 79401"] I'd never argue for anything to do 1000d6 damage. Past a certain point, values are better off being set, rather than random. One also reaches a point where there's no point in going any further. If [I]n[/I] damage kills everything published, there's not much point in adding any effects that do [I]n[/I]+1 damage. I mostly mean the second. Something that's instantly lethal to "Joe the Farmer" isn't necessarily instantly lethal to "Josephus the Demigod of Killing Stuff With Pointy Metal Objects", or an Ancient Red Dragon, or Orcus. But granting them immunity to it means it's useless against them. Making it damage, instead, means it's still something that's a threat, just not as big of one. Magic doesn't need SoD to be magic. Magic, as I've said elsewhere, doesn't need to be more powerful than mundane effects to be be magic. Especially when those mundane effects include things that, in the real world, can be and have been instantly lethal. I have no problem with magic that does other things than dealing damage. I'd be perfectly fine with a system or campaign in which magic [B]never[/B] did damage at all. However, when magic is used to try and kill or injure something? Then yes, it should make use of the system we have in place for adjudicating things that try to kill or injure characters. [/QUOTE]
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What's the Problem with Save-or-Die?
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