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What's the Problem with Save-or-Die?
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<blockquote data-quote="Libramarian" data-source="post: 5846837" data-attributes="member: 6688858"><p>There's some tension between the gotcha monster and player skill testing, but the idea of testing player skill doesn't necessarily preclude the first test as being unfair.</p><p></p><p>That is to say, a newbie couldn't be expected to prepare for a random or seemingly random medusa encounter the first time, but thereafter you can expect them to learn something from it.</p><p></p><p>I certainly prefer SoD type punishments to be used judiciously and almost never without some kind of warning that someone completely new to D&D could be expected to be able to parse.</p><p></p><p>But the idea of requiring game experience to be able to interpret certain warnings is not entirely incompatible with player skill-testing gamism as such. It's just a step removed.</p><p></p><p>*I feel an analogy forming*</p><p></p><p>It's like ice hockey vs. soccer.</p><p></p><p>Anybody can play soccer.</p><p></p><p>Hockey requires a player to have a certain skill for them to be at all effective whatsoever. Namely, how to skate. If you toss random people into an ice rink with sticks and pucks, it's not a fair competition until they learn how to skate in there.</p><p></p><p>The soccer field is the sane dungeon, the ice rink is the more gotcha/arbitrary dungeon.</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5846837, member: 6688858"] There's some tension between the gotcha monster and player skill testing, but the idea of testing player skill doesn't necessarily preclude the first test as being unfair. That is to say, a newbie couldn't be expected to prepare for a random or seemingly random medusa encounter the first time, but thereafter you can expect them to learn something from it. I certainly prefer SoD type punishments to be used judiciously and almost never without some kind of warning that someone completely new to D&D could be expected to be able to parse. But the idea of requiring game experience to be able to interpret certain warnings is not entirely incompatible with player skill-testing gamism as such. It's just a step removed. *I feel an analogy forming* It's like ice hockey vs. soccer. Anybody can play soccer. Hockey requires a player to have a certain skill for them to be at all effective whatsoever. Namely, how to skate. If you toss random people into an ice rink with sticks and pucks, it's not a fair competition until they learn how to skate in there. The soccer field is the sane dungeon, the ice rink is the more gotcha/arbitrary dungeon. [/QUOTE]
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