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General Tabletop Discussion
*Pathfinder & Starfinder
What's the rationale behind non-crittable monsters again?
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<blockquote data-quote="Mercule" data-source="post: 3889602" data-attributes="member: 5100"><p>In real-world combat you can. In D&D, not so much, barring a vorpal weapon -- no hit-location table. Heck, D&D doesn't even have facing, so there is no mechanical way to tell whether you've hit your foe in the front or back.</p><p></p><p>Critical hits are kind of amusing, but don't fit with the definition of hit points too well in D&D. If they stay, I hope they remain roughly as applicable as in 3E.</p><p></p><p>Come to think of it, I don't like <u>any</u> of the rumored changes to crits in 4E. I don't like critting undead/constructs/oozes. I don't like the loss of a confirmation roll. I don't like that all weapons are x2/20 (or whatever). I suppose, that's in order of least bothersome to most, though it's pretty close between those last two.</p><p></p><p>I thought having the battle axe be somewhat wild, but dangerous; while the longsword was more controlled, but less likely to cut someone in half on a fluke; and the rapier was dainty, but most likely to regularly poke you in the kidney, liver, etc. was a very cool and easy way to add some flavor and variation to each weapon. Sword and Fist did the math that showed each was statistically pretty much equivalent in campaign-lifetime damage output. They just felt different.</p><p></p><p>I like the confirmation roll just because I have an issue with crits happening on 5% of all hits.</p></blockquote><p></p>
[QUOTE="Mercule, post: 3889602, member: 5100"] In real-world combat you can. In D&D, not so much, barring a vorpal weapon -- no hit-location table. Heck, D&D doesn't even have facing, so there is no mechanical way to tell whether you've hit your foe in the front or back. Critical hits are kind of amusing, but don't fit with the definition of hit points too well in D&D. If they stay, I hope they remain roughly as applicable as in 3E. Come to think of it, I don't like [u]any[/u] of the rumored changes to crits in 4E. I don't like critting undead/constructs/oozes. I don't like the loss of a confirmation roll. I don't like that all weapons are x2/20 (or whatever). I suppose, that's in order of least bothersome to most, though it's pretty close between those last two. I thought having the battle axe be somewhat wild, but dangerous; while the longsword was more controlled, but less likely to cut someone in half on a fluke; and the rapier was dainty, but most likely to regularly poke you in the kidney, liver, etc. was a very cool and easy way to add some flavor and variation to each weapon. Sword and Fist did the math that showed each was statistically pretty much equivalent in campaign-lifetime damage output. They just felt different. I like the confirmation roll just because I have an issue with crits happening on 5% of all hits. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the rationale behind non-crittable monsters again?
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