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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the rationale behind non-crittable monsters again?
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<blockquote data-quote="tomBitonti" data-source="post: 3889705" data-attributes="member: 13107"><p>Straying into house rules, but I've been thinking that the ability to crit something should be knowledge and feat based.</p><p></p><p>Lots of details to work out, but your ability to crit / sneak attack a particular target would depend on your knowledge of their anatomy. Different creatures would have a skill level requirement to crit them -- BAB for creatures of your own type; Knowledge: Stonework for stone golems; Knowledge: Engineering for many other constructs. That works even better if we treat "healing" as "Knowledge: Anatomy", and give dwarfs "Knowledge: Stonework" as a class skill (for example).</p><p></p><p>Improved Critical could be an automatic benefit of a favored enemy ability, and you could take favored enemy (type) to allow criticals against foes of a particular type.</p><p></p><p>And, particular foes could have a crit modifier that made it harder to achieve a critical against them. The simplest that I can think of is an extra critical confirmation role, very similar to the miss roll for concealment.</p><p></p><p>Letting this gel ... give particular creatures a "critical difficulty rating" and have an extra roll against this rating, modified by +1 for every 5 points of knowledge of the appropriate type and with a bonus due to favored enemy as well.</p></blockquote><p></p>
[QUOTE="tomBitonti, post: 3889705, member: 13107"] Straying into house rules, but I've been thinking that the ability to crit something should be knowledge and feat based. Lots of details to work out, but your ability to crit / sneak attack a particular target would depend on your knowledge of their anatomy. Different creatures would have a skill level requirement to crit them -- BAB for creatures of your own type; Knowledge: Stonework for stone golems; Knowledge: Engineering for many other constructs. That works even better if we treat "healing" as "Knowledge: Anatomy", and give dwarfs "Knowledge: Stonework" as a class skill (for example). Improved Critical could be an automatic benefit of a favored enemy ability, and you could take favored enemy (type) to allow criticals against foes of a particular type. And, particular foes could have a crit modifier that made it harder to achieve a critical against them. The simplest that I can think of is an extra critical confirmation role, very similar to the miss roll for concealment. Letting this gel ... give particular creatures a "critical difficulty rating" and have an extra roll against this rating, modified by +1 for every 5 points of knowledge of the appropriate type and with a bonus due to favored enemy as well. [/QUOTE]
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What's the rationale behind non-crittable monsters again?
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