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Community
General Tabletop Discussion
*Pathfinder & Starfinder
What's the rationale behind non-crittable monsters again?
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<blockquote data-quote="Celebrim" data-source="post: 3889762" data-attributes="member: 4937"><p>If it bleeds, you can crit it.</p><p></p><p>It isn't the physical trauma that kills you. It's the deprivation of oxygen to your cells, and particularly your brain cells.</p><p></p><p>It doesn't matter if zombies still have brains. They don't have blood.</p><p></p><p>The whole system is abstract. The rationale behind 'non-crittable monsters' is, "This monster is somewhat harder to kill than its hit points indicate", or more to the point, "somewhat harder to kill than its skill in combat would indicate." You could do that with bonus hit points, but 'no crits' is just abit more flavorable.</p><p></p><p>The only problem with non-crittable monsters is rogues vs. undead, and only because it is a common situation. It hasn't been a problem in my experience, because generally where I have lots of undead I also have lots of traps and other things for rogues to do. However, I recognize that its a situation that sucks for a rogue player if it becomes to common.</p><p></p><p>My general feeling on undead is that if it isn't eligible for a CON bonus, its also immune to criticals. If that just sucks for the rogue, DMs have a responcibility to make sure that thier rogue players have something to do rather than sending nothing but critical immune monsters against them. Whether you intend this or not, it is almost the same thing as singling out a particular player for abuse. The occasional undead creature will remind them that they are a rogue and not a fighter. Nothing but makes them wish they were a fighter rather than a rogue. That's not fun.</p><p></p><p>Some other thoughts: </p><p></p><p>Bashing a skeleton's skull into peices will destroy it, but not more easily or effectively than breaking a bunch of its other bones. When fighting a skeleton, you are fighting a spell that is tied to the creatures physical form. As far as the spell is concerned, a bone is a bone. Merely cracking the skeleton's skull is no more effective than merely cracking a tibia or a rib. The same is not true of you.</p><p></p><p>Yes, you can learn how to exploit the weaknesses in rock to get good at bashing apart golems. This however is a feat based on an unusual skill at attacking inanimate objects, not a general ability of people hacking on rock.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3889762, member: 4937"] If it bleeds, you can crit it. It isn't the physical trauma that kills you. It's the deprivation of oxygen to your cells, and particularly your brain cells. It doesn't matter if zombies still have brains. They don't have blood. The whole system is abstract. The rationale behind 'non-crittable monsters' is, "This monster is somewhat harder to kill than its hit points indicate", or more to the point, "somewhat harder to kill than its skill in combat would indicate." You could do that with bonus hit points, but 'no crits' is just abit more flavorable. The only problem with non-crittable monsters is rogues vs. undead, and only because it is a common situation. It hasn't been a problem in my experience, because generally where I have lots of undead I also have lots of traps and other things for rogues to do. However, I recognize that its a situation that sucks for a rogue player if it becomes to common. My general feeling on undead is that if it isn't eligible for a CON bonus, its also immune to criticals. If that just sucks for the rogue, DMs have a responcibility to make sure that thier rogue players have something to do rather than sending nothing but critical immune monsters against them. Whether you intend this or not, it is almost the same thing as singling out a particular player for abuse. The occasional undead creature will remind them that they are a rogue and not a fighter. Nothing but makes them wish they were a fighter rather than a rogue. That's not fun. Some other thoughts: Bashing a skeleton's skull into peices will destroy it, but not more easily or effectively than breaking a bunch of its other bones. When fighting a skeleton, you are fighting a spell that is tied to the creatures physical form. As far as the spell is concerned, a bone is a bone. Merely cracking the skeleton's skull is no more effective than merely cracking a tibia or a rib. The same is not true of you. Yes, you can learn how to exploit the weaknesses in rock to get good at bashing apart golems. This however is a feat based on an unusual skill at attacking inanimate objects, not a general ability of people hacking on rock. [/QUOTE]
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What's the rationale behind non-crittable monsters again?
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