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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="ForeverSlayer" data-source="post: 6281557" data-attributes="member: 91812"><p>I wasn't really sure how to phrase the title so I apologize if it doesn't make sense. What I mean by it is I have noticed that now a days, people are less inclined to enjoy the "here and now" of games, and are now more focused on that next level. I remember back in 1st and 2nd edition our group, and other groups we played with, were more focused on enjoying the present adventure whether it was published or homemade and less worried about what our characters were going to get next level. I say it started around 3rd edition with the introduction of Prestige Classes because you were essentially granted a new ability at every level, and got really bad around 4th edition because of all the many powers and power combos. In my own experience, I have seen a lot of people see adventures as just a "grind" and they just want to hurry up, kill everything, and collect the XP so they can level up. It's like these people just can't wait to get to that sweet spot. What happened to enjoying the moment in the adventure instead of just looking forward to that next level? I have even seen mechanics and game design that tries it's best to try and speed things up. It's like the game wants you to hurry up, get through your current character and move on to the next one. I understand that some people only meet for a certain number of hours but not everyone has to worry about this. The game has even lowered the numbers for experience needed to gain levels.</p><p></p><p>All I ask is what's the rush?</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 6281557, member: 91812"] I wasn't really sure how to phrase the title so I apologize if it doesn't make sense. What I mean by it is I have noticed that now a days, people are less inclined to enjoy the "here and now" of games, and are now more focused on that next level. I remember back in 1st and 2nd edition our group, and other groups we played with, were more focused on enjoying the present adventure whether it was published or homemade and less worried about what our characters were going to get next level. I say it started around 3rd edition with the introduction of Prestige Classes because you were essentially granted a new ability at every level, and got really bad around 4th edition because of all the many powers and power combos. In my own experience, I have seen a lot of people see adventures as just a "grind" and they just want to hurry up, kill everything, and collect the XP so they can level up. It's like these people just can't wait to get to that sweet spot. What happened to enjoying the moment in the adventure instead of just looking forward to that next level? I have even seen mechanics and game design that tries it's best to try and speed things up. It's like the game wants you to hurry up, get through your current character and move on to the next one. I understand that some people only meet for a certain number of hours but not everyone has to worry about this. The game has even lowered the numbers for experience needed to gain levels. All I ask is what's the rush? [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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