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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="oxybe" data-source="post: 6281622" data-attributes="member: 80033"><p>i would say it's partially because in older editions it took forever to level up and unless you were a caster, your scope of options pretty much stayed the same.</p><p></p><p>a fighter in 2nd ed, when gaining a level hit a little bit more accurately and got more hit points. and that's it, really. some NWP/WP occasionally, but it was "hit slightly better, can take one more hit." mages, however, often looked forward to getting a better scope of options available to them. remember: level 5 allowed you to freaking FLY.</p><p></p><p>however, getting that slight attack boost or a third dimention of movement often took a long time due to the XP values needed to level up and that monsters often gave a small number of XP. in modern D&D, 3rd & up, you leveled every three or four sessions if things went as expected.</p><p></p><p>the other issue is that modern D&D does require some pre-planning. in 3rd ed you had some complex feat chains and PRCs that had requirements, so if you wanted to jump into the Master of Mastery-ness PRC as soon as possible, you needed to get your ducks in a row quickly. this meant planning several levels in advance.</p><p></p><p>part of the game has simply expanded in a way that requires or at least benefits pre-planning. </p><p></p><p>so yeah:</p><p>-martial types look forward to having their "trick" finally hit a point where it's consistently useable and getting more tricks</p><p>-mages look forward to an ever-expanding scope of options</p><p></p><p>it's not necessarily that the here and now is uninteresting, but rather the foreknowledge that the next level offers more to us in term of gameplay possibilities, modern D&D does require some pre-planning AND we can see when that next level should be coming.</p><p></p><p>as for the whole "them young'uns" attitude, there's nothing wrong with wanting a bit more gratification "right now". i'm 28 going on 29. i don't always have the time to dedicate to a game that i used to 15+ years ago, when i was whiling away the weekend-long sessions at my buddy's place and my biggest worry was "is my homework done?". getting a 4 hour session once a week going on regularly is VERY hard, when you need to coordinate 5-6 adults with different obligations. that TTRPGs are having a hard time competing with CRPGs says less about the players and more about the industry as for the most part, the dynamic of the TTRPG hasn't changed much since it's inception. the overall experience i've gotten with D&D hasn't changed since i started, but my videogames have become much, much better at giving me a good experience for my time and money.</p><p></p><p>it's fine that some people want D&D, and RPGs as a whole, to remain as it was in the 70's but when it takes months to see progress in your campaign and your character has seen little growth (or worse: having to start over because the campaign died for whatever reason), it can be frustrating. especially when i can get us 5 guys in the same room, each on our laptops/desktops, and get multiple 30-40 minute games of League of Legends on in one evening. </p><p></p><p>or do some progress on a single-player game at my own leisure.</p><p></p><p>which is frustrating for me since i like the idea, the concept of the TTRPG. the execution does not seem to be getting better with age.</p></blockquote><p></p>
[QUOTE="oxybe, post: 6281622, member: 80033"] i would say it's partially because in older editions it took forever to level up and unless you were a caster, your scope of options pretty much stayed the same. a fighter in 2nd ed, when gaining a level hit a little bit more accurately and got more hit points. and that's it, really. some NWP/WP occasionally, but it was "hit slightly better, can take one more hit." mages, however, often looked forward to getting a better scope of options available to them. remember: level 5 allowed you to freaking FLY. however, getting that slight attack boost or a third dimention of movement often took a long time due to the XP values needed to level up and that monsters often gave a small number of XP. in modern D&D, 3rd & up, you leveled every three or four sessions if things went as expected. the other issue is that modern D&D does require some pre-planning. in 3rd ed you had some complex feat chains and PRCs that had requirements, so if you wanted to jump into the Master of Mastery-ness PRC as soon as possible, you needed to get your ducks in a row quickly. this meant planning several levels in advance. part of the game has simply expanded in a way that requires or at least benefits pre-planning. so yeah: -martial types look forward to having their "trick" finally hit a point where it's consistently useable and getting more tricks -mages look forward to an ever-expanding scope of options it's not necessarily that the here and now is uninteresting, but rather the foreknowledge that the next level offers more to us in term of gameplay possibilities, modern D&D does require some pre-planning AND we can see when that next level should be coming. as for the whole "them young'uns" attitude, there's nothing wrong with wanting a bit more gratification "right now". i'm 28 going on 29. i don't always have the time to dedicate to a game that i used to 15+ years ago, when i was whiling away the weekend-long sessions at my buddy's place and my biggest worry was "is my homework done?". getting a 4 hour session once a week going on regularly is VERY hard, when you need to coordinate 5-6 adults with different obligations. that TTRPGs are having a hard time competing with CRPGs says less about the players and more about the industry as for the most part, the dynamic of the TTRPG hasn't changed much since it's inception. the overall experience i've gotten with D&D hasn't changed since i started, but my videogames have become much, much better at giving me a good experience for my time and money. it's fine that some people want D&D, and RPGs as a whole, to remain as it was in the 70's but when it takes months to see progress in your campaign and your character has seen little growth (or worse: having to start over because the campaign died for whatever reason), it can be frustrating. especially when i can get us 5 guys in the same room, each on our laptops/desktops, and get multiple 30-40 minute games of League of Legends on in one evening. or do some progress on a single-player game at my own leisure. which is frustrating for me since i like the idea, the concept of the TTRPG. the execution does not seem to be getting better with age. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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