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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="oxybe" data-source="post: 6281713" data-attributes="member: 80033"><p>people keep talking like "instant gratification" is a bad thing. why is it bad to want to have a nice thing now or at least get to the nice part quickly? that, like obryn said "You should stick at a level exactly as long as it's fun to do so, and not much longer".</p><p></p><p>then again, in older editions, the leveling and class system was kinda poor. you didn't get much at any given level and what you were given was often very small... after trying other games, the small increments you get (to me at least) are just not really worth the time or effort i put in IMO.</p><p></p><p>now, turning the issue on it's head, delayed gratification absolutely <em>requires </em>the payout to be worth the wait. remember that you're putting aside an immediate reward for the promise of a gratifying one later. that the time you're putting in, session after session, gives you a new level that is worth the wait. </p><p></p><p>in addition to the content of the next level, how long should the wait be? 3 sessions? 5? 10? then again, is it really instant, that gratification?</p><p></p><p>saying "it only takes 3-4 sessions to level... that's too quick" might be misleading. even if i level after only 3 sessions, that's still at least twelve hours of play spread across three weeks for a single level (assuming you're assured a weekly game with no single "real life" commitment causing any problems. at all.).</p><p></p><p>multiply by 20 for the whole gist of a single character's growth and think again about how "instant" we're talking about.</p><p></p><p>assuming we can get the whole D&D experience in a single 40-60$ book, rather then 3 40-60$ books, i'm still comparing D&D to not just every other TTRPG when it comes to my time/money/fun ratio, but videogames, books, movies, anime, comics, manga, boardgames, card games, etc... and my money bin is not limitless. i have a cap i put on my spending so i don't eventually choose between "games" and "rent+food".</p><p></p><p>so how do TTRPGs compare?</p><p></p><p>it's not about wanting things "now" it's wanting a satisfying experience after working hard and spending money. if D&D can't give it to me, i'll gladly look to other TTRPGs. or other mediums.</p><p></p><p>if Riot Games is willing to give me a better group experience then D&D is, i'm more then happy to give them my time. hell, i'll even buy a cheap skin if i like the experience enough because they've done more to earn my money.</p><p></p><p>it sucks, but as a consumer i go where the fun is and i see no reason to wait 3 months for "the possibility of fun gameplay" when i can download and sign up for League (for free!) with 5 of my buddies and play, right now, a full game in about 20-40 minutes. i have options and i will unabashedly take them.</p></blockquote><p></p>
[QUOTE="oxybe, post: 6281713, member: 80033"] people keep talking like "instant gratification" is a bad thing. why is it bad to want to have a nice thing now or at least get to the nice part quickly? that, like obryn said "You should stick at a level exactly as long as it's fun to do so, and not much longer". then again, in older editions, the leveling and class system was kinda poor. you didn't get much at any given level and what you were given was often very small... after trying other games, the small increments you get (to me at least) are just not really worth the time or effort i put in IMO. now, turning the issue on it's head, delayed gratification absolutely [I]requires [/I]the payout to be worth the wait. remember that you're putting aside an immediate reward for the promise of a gratifying one later. that the time you're putting in, session after session, gives you a new level that is worth the wait. in addition to the content of the next level, how long should the wait be? 3 sessions? 5? 10? then again, is it really instant, that gratification? saying "it only takes 3-4 sessions to level... that's too quick" might be misleading. even if i level after only 3 sessions, that's still at least twelve hours of play spread across three weeks for a single level (assuming you're assured a weekly game with no single "real life" commitment causing any problems. at all.). multiply by 20 for the whole gist of a single character's growth and think again about how "instant" we're talking about. assuming we can get the whole D&D experience in a single 40-60$ book, rather then 3 40-60$ books, i'm still comparing D&D to not just every other TTRPG when it comes to my time/money/fun ratio, but videogames, books, movies, anime, comics, manga, boardgames, card games, etc... and my money bin is not limitless. i have a cap i put on my spending so i don't eventually choose between "games" and "rent+food". so how do TTRPGs compare? it's not about wanting things "now" it's wanting a satisfying experience after working hard and spending money. if D&D can't give it to me, i'll gladly look to other TTRPGs. or other mediums. if Riot Games is willing to give me a better group experience then D&D is, i'm more then happy to give them my time. hell, i'll even buy a cheap skin if i like the experience enough because they've done more to earn my money. it sucks, but as a consumer i go where the fun is and i see no reason to wait 3 months for "the possibility of fun gameplay" when i can download and sign up for League (for free!) with 5 of my buddies and play, right now, a full game in about 20-40 minutes. i have options and i will unabashedly take them. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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