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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="ExploderWizard" data-source="post: 6281762" data-attributes="member: 66434"><p>Based on personal experiences I don't think it has anything to do with the adventures or what is happening in the campaign. There has been an increasing focus on the mechanical capabilities of PCs and the improvement rate at such things since 3E. The contributing factors to this are (as have been pointed out) the number of decision points for mechanical development that impact play and are made outside of actual play have increased. Also the mechanical performance of the PC construct has a much larger impact on in-game success than it used to. Player decisions thus become more valuable during character building and level-up than they do during actual adventures. </p><p></p><p>It is perfectly natural for players to focus on the parts of the activity in which their personal input matters most. In modern D&D these activities are building the character and making choices at level-up time. During an actual adventure its just a matter of pushing the buttons that you selected at your last decision point. That's old news. The interesting bit is the NEXT decision point. </p><p></p><p>The cure is to simply put the decision points that matter back where they belong- during actual play. That is why I run OD&D.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 6281762, member: 66434"] Based on personal experiences I don't think it has anything to do with the adventures or what is happening in the campaign. There has been an increasing focus on the mechanical capabilities of PCs and the improvement rate at such things since 3E. The contributing factors to this are (as have been pointed out) the number of decision points for mechanical development that impact play and are made outside of actual play have increased. Also the mechanical performance of the PC construct has a much larger impact on in-game success than it used to. Player decisions thus become more valuable during character building and level-up than they do during actual adventures. It is perfectly natural for players to focus on the parts of the activity in which their personal input matters most. In modern D&D these activities are building the character and making choices at level-up time. During an actual adventure its just a matter of pushing the buttons that you selected at your last decision point. That's old news. The interesting bit is the NEXT decision point. The cure is to simply put the decision points that matter back where they belong- during actual play. That is why I run OD&D. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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