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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Celebrim" data-source="post: 6281793" data-attributes="member: 4937"><p>I'm being a bit of a hypocrit in this thread, because I'm currently running an adventure path game for reasons somewhat similar to the reasons you are here challenging me over. I've never been able to run an adventure path to completion as a mature DM, and to bring my grand designs to full completion is something I really want to do. </p><p></p><p>But, on the other hand I'm 3 years into the adventure and the players haven't yet even figured out what the bad guys are about. They are still thinking that the bad guys are building some sort of super weapon, don't know who the BBEG is, and haven't yet reached what would be the halfway point in the novelization of the story. I'm taking a huge risk here, and I know it. The alternative to this is not disjointed adventures. The alternative is running a sandbox on a smaller stage with multiple shorter narrative arcs, or running an adventure path that concieves an epic walk from say 1st to 6th level. Consider for example what Lost City of Barakus does by assuming 'epic power' is not equated with '20th level'. There is plenty of oppurtunity to do rewarding stories and NPCs and locations without assuming big numbers equal better, or that saving the whole world is the only thing of significance a hero can do.</p><p></p><p>So I'm not saying adventure paths are bad.</p><p></p><p>But if you are feeling like your campaigns are never 'finishing', stop playing campaigns that delay finishing or need endings. Open ended games like I played as a kid _never_ finished, yet there is no need for them to be disjointed. The fundamental story of those games was of the growing scope of influence and reknown of the heroes as they won honor and wealth. The story started out as the story of becoming a hero in your village, then a hero in your region and your role as a knight errant and guest of lords, and then growing up and up without end until you were kings in your own right and by your own hand. If you just stopped playing as the Baron of Third, the fact you hadn't become the Duke of Fourth didn't mean the game had been a failure.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6281793, member: 4937"] I'm being a bit of a hypocrit in this thread, because I'm currently running an adventure path game for reasons somewhat similar to the reasons you are here challenging me over. I've never been able to run an adventure path to completion as a mature DM, and to bring my grand designs to full completion is something I really want to do. But, on the other hand I'm 3 years into the adventure and the players haven't yet even figured out what the bad guys are about. They are still thinking that the bad guys are building some sort of super weapon, don't know who the BBEG is, and haven't yet reached what would be the halfway point in the novelization of the story. I'm taking a huge risk here, and I know it. The alternative to this is not disjointed adventures. The alternative is running a sandbox on a smaller stage with multiple shorter narrative arcs, or running an adventure path that concieves an epic walk from say 1st to 6th level. Consider for example what Lost City of Barakus does by assuming 'epic power' is not equated with '20th level'. There is plenty of oppurtunity to do rewarding stories and NPCs and locations without assuming big numbers equal better, or that saving the whole world is the only thing of significance a hero can do. So I'm not saying adventure paths are bad. But if you are feeling like your campaigns are never 'finishing', stop playing campaigns that delay finishing or need endings. Open ended games like I played as a kid _never_ finished, yet there is no need for them to be disjointed. The fundamental story of those games was of the growing scope of influence and reknown of the heroes as they won honor and wealth. The story started out as the story of becoming a hero in your village, then a hero in your region and your role as a knight errant and guest of lords, and then growing up and up without end until you were kings in your own right and by your own hand. If you just stopped playing as the Baron of Third, the fact you hadn't become the Duke of Fourth didn't mean the game had been a failure. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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