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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="The Crimson Binome" data-source="post: 6281926" data-attributes="member: 6775031"><p>It's a question of focus. Sure, they fight orcs, but they're not in it for the fight or even for the loot - they're just in it for the experience points, so they can get to the next decision point and "finish building the character". </p><p></p><p>This thread is about the <em>attitude</em> of players, and the myriad of decisions in the meta-game is directly responsible for that shift in attitude.</p><p></p><p>Personally, I don't like this shift, because I don't care one whit about the meta-game and I just want to play the game. I'm glad that Next is working against system mastery, so I won't be forced to spend hours on end poring through countless tomes, working at the meta-game, just so I won't be completely trivialized once we finally get back to playing the actual game. I'd be fine if I <em>never</em> gained a level, so long as the character was minimally complex enough to permit interesting gameplay (similar to the E6 attitude).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6281926, member: 6775031"] It's a question of focus. Sure, they fight orcs, but they're not in it for the fight or even for the loot - they're just in it for the experience points, so they can get to the next decision point and "finish building the character". This thread is about the [I]attitude[/I] of players, and the myriad of decisions in the meta-game is directly responsible for that shift in attitude. Personally, I don't like this shift, because I don't care one whit about the meta-game and I just want to play the game. I'm glad that Next is working against system mastery, so I won't be forced to spend hours on end poring through countless tomes, working at the meta-game, just so I won't be completely trivialized once we finally get back to playing the actual game. I'd be fine if I [I]never[/I] gained a level, so long as the character was minimally complex enough to permit interesting gameplay (similar to the E6 attitude). [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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