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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Li Shenron" data-source="post: 6282800" data-attributes="member: 1465"><p>Not sure I understand your meaning here, but...</p><p></p><p>I am also in the same situation, really a lot less time for gaming than 10 years ago. However, I don't think I want to level up more often today than ever!</p><p></p><p>Different strokes and all that, but to me the adventures are still THE game together at the table. Character creation and advancement (or adventure design, when I'm the DM) is a sort of side-game by myself between a session and the next.</p><p></p><p>The underlying problem as I understand it, is that the side-game has become for some gamer the main point, and has turned to be sometimes detrimental to the game played together, when players are too focused on the character design game.</p><p></p><p>"Smelling the roses" here is not about spending time on details irrelevant to the game, it's about focusing on the game together (whatever it is: roleplay, exploration, riddles, action...) and its damn serious. Maybe I'm wrong, but I think [MENTION=29398]Lanefan[/MENTION] means that gamers "not smelling the roses" are like people taking a pleasure cruise on a boat (the adventures) and focusing on when they'll arrive at the destination, missing the point that they didn't take the cruise to reach the destination, but the cruise itself is supposed the be reason to be there!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6282800, member: 1465"] Not sure I understand your meaning here, but... I am also in the same situation, really a lot less time for gaming than 10 years ago. However, I don't think I want to level up more often today than ever! Different strokes and all that, but to me the adventures are still THE game together at the table. Character creation and advancement (or adventure design, when I'm the DM) is a sort of side-game by myself between a session and the next. The underlying problem as I understand it, is that the side-game has become for some gamer the main point, and has turned to be sometimes detrimental to the game played together, when players are too focused on the character design game. "Smelling the roses" here is not about spending time on details irrelevant to the game, it's about focusing on the game together (whatever it is: roleplay, exploration, riddles, action...) and its damn serious. Maybe I'm wrong, but I think [MENTION=29398]Lanefan[/MENTION] means that gamers "not smelling the roses" are like people taking a pleasure cruise on a boat (the adventures) and focusing on when they'll arrive at the destination, missing the point that they didn't take the cruise to reach the destination, but the cruise itself is supposed the be reason to be there! [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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