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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Umbran" data-source="post: 6282869" data-attributes="member: 177"><p>It isn't rushing. It is merely prioritizing. When you have time in excess, you don't mind so much if you use some of it on things that are less than stellar. When you're down to spending less than a quarter of the time you used to on your favorite hobby, you're naturally going to pick your favorite parts of it to do. If I spend my three hours of gaming doing stuff that doesn't really jazz me, it is going to be two whole weeks before I will get another shot at it. </p><p></p><p>Simply put - when you have less time, you edit.</p><p></p><p></p><p></p><p>Neither*. You keep framing this as if it is a long-haul issue, when it isn't. Much of the value of entertainment and play is *short* term. </p><p></p><p></p><p></p><p>Not in the least. It takes me a long, long time to get bored with a character. Most campaigns die due to changes in player's lives and situations before I get bored. </p><p></p><p>I'm not even talking specifically about leveling now - I play some games (like FATE) which don't have leveling and power growth as a major part of the game. I'm talking about concentrating about what matters to the players. For some, that will be leveling, for others, it will be other aspects of the game. If I were feeding my players a meal, and nobody really liked mushrooms, I'd leave mushrooms of the menu. Same concept applies here - you generally edit down to the stuff your people like best.</p><p></p><p></p><p></p><p><span style="font-size: 9px">*I am not terminally ill. But one of my players is. He has had to drop out of my game, because chemotherapy means he can't make it to game, or concentrate much if he did come. And I wish we'd been able to finish some character arc for him before he had to drop. But there wasn't time. Thanks for asking. </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">This is important - you won't live forever. So, don't spend time doing crap you don't like that doesn't give you value in some other way.</span></p></blockquote><p></p>
[QUOTE="Umbran, post: 6282869, member: 177"] It isn't rushing. It is merely prioritizing. When you have time in excess, you don't mind so much if you use some of it on things that are less than stellar. When you're down to spending less than a quarter of the time you used to on your favorite hobby, you're naturally going to pick your favorite parts of it to do. If I spend my three hours of gaming doing stuff that doesn't really jazz me, it is going to be two whole weeks before I will get another shot at it. Simply put - when you have less time, you edit. Neither*. You keep framing this as if it is a long-haul issue, when it isn't. Much of the value of entertainment and play is *short* term. Not in the least. It takes me a long, long time to get bored with a character. Most campaigns die due to changes in player's lives and situations before I get bored. I'm not even talking specifically about leveling now - I play some games (like FATE) which don't have leveling and power growth as a major part of the game. I'm talking about concentrating about what matters to the players. For some, that will be leveling, for others, it will be other aspects of the game. If I were feeding my players a meal, and nobody really liked mushrooms, I'd leave mushrooms of the menu. Same concept applies here - you generally edit down to the stuff your people like best. [SIZE=1]*I am not terminally ill. But one of my players is. He has had to drop out of my game, because chemotherapy means he can't make it to game, or concentrate much if he did come. And I wish we'd been able to finish some character arc for him before he had to drop. But there wasn't time. Thanks for asking. This is important - you won't live forever. So, don't spend time doing crap you don't like that doesn't give you value in some other way.[/SIZE] [/QUOTE]
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Community
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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