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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Celebrim" data-source="post: 6283062" data-attributes="member: 4937"><p>I don't understand this. Are you alone in the group in thinking of lower levels as a 'grind'? If not, why are you even starting as 1st level characters anyway? Start at 3rd or 5th or 7th or wherever you think you can start the story you want to tell.</p><p></p><p></p><p></p><p>Many games without levels tend to start you at equivalent to a 3rd or 4th level character, and then 'level you up' much slower with small packets of skill improvement. But that's not always true. Star Wars D6 starts you off at a power level roughly equivalent to a D&D 1st level character and it doesn't have levels. I'm not hugely familiar with Shadowrun, but from what I've heard combat is potentially absolutely brutal. You mention hating combat. In systems where combat is brutal either in outcome or the work to resolve it, there is a huge pressure to avoid it.</p><p></p><p></p><p></p><p>Tell me what being a necromancer means to you?</p><p></p><p></p><p></p><p>3.0 had an interesting system where you'd start out as a multiclassed apprentice 0th/0th level character.</p><p></p><p></p><p></p><p>I don't think levels have anything at all to do with it. I think that since the 80's there has been a trend of turning every genera into a super-hero genera - Capes & Swords is now almost the norm of fantasy especially among RPGs. God of War has become the default experience players want. For example, have you seen the trailer for Elder Scrolls Online? It seems like every FRPG out there wants to show how much more over the top it is than every other one. But ironically or not, probably the most popular fantasy series out there right now - GRR Martin's Game of Thrones - has gone completely the other way, with probably every character reasonably being below 6th level.</p><p></p><p>If what you want is a Capes & Swords campaign, D&D can certainly deliver it.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6283062, member: 4937"] I don't understand this. Are you alone in the group in thinking of lower levels as a 'grind'? If not, why are you even starting as 1st level characters anyway? Start at 3rd or 5th or 7th or wherever you think you can start the story you want to tell. Many games without levels tend to start you at equivalent to a 3rd or 4th level character, and then 'level you up' much slower with small packets of skill improvement. But that's not always true. Star Wars D6 starts you off at a power level roughly equivalent to a D&D 1st level character and it doesn't have levels. I'm not hugely familiar with Shadowrun, but from what I've heard combat is potentially absolutely brutal. You mention hating combat. In systems where combat is brutal either in outcome or the work to resolve it, there is a huge pressure to avoid it. Tell me what being a necromancer means to you? 3.0 had an interesting system where you'd start out as a multiclassed apprentice 0th/0th level character. I don't think levels have anything at all to do with it. I think that since the 80's there has been a trend of turning every genera into a super-hero genera - Capes & Swords is now almost the norm of fantasy especially among RPGs. God of War has become the default experience players want. For example, have you seen the trailer for Elder Scrolls Online? It seems like every FRPG out there wants to show how much more over the top it is than every other one. But ironically or not, probably the most popular fantasy series out there right now - GRR Martin's Game of Thrones - has gone completely the other way, with probably every character reasonably being below 6th level. If what you want is a Capes & Swords campaign, D&D can certainly deliver it. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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