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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Elf Witch" data-source="post: 6283149" data-attributes="member: 9037"><p>In my case I believe giving up two schools of other magic to be a necromancer should give you more than it does. I am not saying animating dead at first level but how about being able to control them at some level at first level. Or if you allow animate maybe start small like small animals. Allow some of the flavor in at lower levels. Have a way for a multiclass to actually be a multiclass at the very start. </p><p></p><p>You can start games at higher levels but I have found that a lot of players and DM don't enjoy it. And that is not always the answer to some of the problems of the hurry for the next level.</p><p></p><p>In Shadowrun my mage could control elementals as well from day 1 as she could after four years of play. The difference was she had more resources to afford the supplies to to do the summons. My character stared the game with her spells and again I never had the need to add to them. I instead used my resources to afford better equipment and to improve other skills. Though I had a four which is above average in pistols from day 1. Most of the advancement in Shadowrun came from role playing and advancing in power in the world itself I went from a street runner to helping run a private security company. I have found it easier to keep a long running Shadowrun game going than a DnD game. Once DnD gets high level it becomes an incredible amount of work for the DM. </p><p></p><p>I wish it was easier to mirror this in DnD other than just starting at a higher level. I think it would help support other kind of stories. I know it is just wishful thinking so the solution I am finding is to play something else for awhile.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 6283149, member: 9037"] In my case I believe giving up two schools of other magic to be a necromancer should give you more than it does. I am not saying animating dead at first level but how about being able to control them at some level at first level. Or if you allow animate maybe start small like small animals. Allow some of the flavor in at lower levels. Have a way for a multiclass to actually be a multiclass at the very start. You can start games at higher levels but I have found that a lot of players and DM don't enjoy it. And that is not always the answer to some of the problems of the hurry for the next level. In Shadowrun my mage could control elementals as well from day 1 as she could after four years of play. The difference was she had more resources to afford the supplies to to do the summons. My character stared the game with her spells and again I never had the need to add to them. I instead used my resources to afford better equipment and to improve other skills. Though I had a four which is above average in pistols from day 1. Most of the advancement in Shadowrun came from role playing and advancing in power in the world itself I went from a street runner to helping run a private security company. I have found it easier to keep a long running Shadowrun game going than a DnD game. Once DnD gets high level it becomes an incredible amount of work for the DM. I wish it was easier to mirror this in DnD other than just starting at a higher level. I think it would help support other kind of stories. I know it is just wishful thinking so the solution I am finding is to play something else for awhile. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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