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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Hussar" data-source="post: 6283238" data-attributes="member: 22779"><p>But, you are now giving Minor Creation (or more specifically the ability to animate something dead) at a lower level. Which makes that lower level more powerful since it now has abilities that it lacked before.</p><p></p><p></p><p></p><p>But, that's not what you are talking about. You are effectively now giving Alter Self to a 1st level character. You are allowing a lower level character access to new powers which it didn't previously have. Granted, it's not as powerful as the full effect, but, it's still more powerful than not having the effect at all.</p></blockquote><p></p><p>Ok, see, now it goes into territory that we're no longer even talking about the same game. I don't play your game. Your game is great and all, but, playing guess the mechanics isn't much fun.</p><p></p><p>Of course prestige classes aren't available if it takes you THREE YEARS of play to get to 7th level. You can make them available if you want, no one is going to take them because it takes so long to get there. Of course none of the potent things you can do aren't available if you limit the game to single digit levels. </p><p></p><p>But, that's not the point. </p><p></p><p>Your sixth level character with the lesser necromantic powers is more of a necromancer than my sixth level core D&D necromancer which lacks virtually any necromantic powers. IOW, in a core D&D game, to get the same level of archetype, I need to get to 9th level. I can do it in your game at 6th. Granted the powers might not be exactly the same, but, they are close enough.</p><p></p><p>You've simply taken the more powerful powers, watered them down and then made them available earlier. Not a bad way of doing it. But, not terribly different than just letting the game rise in level faster. The end result is pretty much identical - you get to play your archetype after a reasonable amount of time. It takes your players the same amount of time to reach their archetype goals as my players.</p><p>[/QUOTE]</p>
[QUOTE="Hussar, post: 6283238, member: 22779"] But, you are now giving Minor Creation (or more specifically the ability to animate something dead) at a lower level. Which makes that lower level more powerful since it now has abilities that it lacked before. But, that's not what you are talking about. You are effectively now giving Alter Self to a 1st level character. You are allowing a lower level character access to new powers which it didn't previously have. Granted, it's not as powerful as the full effect, but, it's still more powerful than not having the effect at all. [/quote] Ok, see, now it goes into territory that we're no longer even talking about the same game. I don't play your game. Your game is great and all, but, playing guess the mechanics isn't much fun. Of course prestige classes aren't available if it takes you THREE YEARS of play to get to 7th level. You can make them available if you want, no one is going to take them because it takes so long to get there. Of course none of the potent things you can do aren't available if you limit the game to single digit levels. But, that's not the point. Your sixth level character with the lesser necromantic powers is more of a necromancer than my sixth level core D&D necromancer which lacks virtually any necromantic powers. IOW, in a core D&D game, to get the same level of archetype, I need to get to 9th level. I can do it in your game at 6th. Granted the powers might not be exactly the same, but, they are close enough. You've simply taken the more powerful powers, watered them down and then made them available earlier. Not a bad way of doing it. But, not terribly different than just letting the game rise in level faster. The end result is pretty much identical - you get to play your archetype after a reasonable amount of time. It takes your players the same amount of time to reach their archetype goals as my players. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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