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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Celebrim" data-source="post: 6283705" data-attributes="member: 4937"><p>Which makes me wonder why someone who really wanted to play a pyromancer wouldn't say, "I can cast Burning Hands 3/day, but someday I will cast Fireball."</p><p></p><p>At a starting level, this is how I'm currently providing for a pyromancer.</p><p></p><p>ELEMENTALIST [GENERAL, WIZARD]</p><p>You have a special affinity for one type of energy.</p><p>Prerequisites: 4 ranks in Knowledge (Arcane), 4 ranks in Knowledge (Planes), Ability to cast 1st level spells, access to at least one spell with the appropriate descriptor.</p><p>Benefit: Choose one of the following elemental aligned groups: Air (includes electricity and sonic), Earth (includes acid), Water (includes cold), or Fire. Whenever you cast a spell with one of the descriptors you have selected, your effective caster level increases by +1. If the spell causes damage, you do +1 damage per die.</p><p>Special: You may take this feat more than once. Each time it applies to a different energy type.</p><p></p><p>Using that as a basis, you can play a Pyromancer, probably either as a evoker specialist wizard or a fire bloodlined sorcerer but potentially as a fire aligned cleric or shaman. You make things go 'boom' good.</p><p></p><p>But the problem I foresee is that people who complain that they can't be a pyromancer because at first level they have magic missile and mage armor are probably never going to be happy being a pyromancer because it would seem that what they really want isn't to be a pyromancer but to be some sort of optimal character. They are playing the class for coolness factor and ego driven desires and not because they are really curious about the internal lives of a character whose power is to make things burn. I'm not really sure they are intersted in being a pyromancer at all, because you can always take a wizard or a sorcerer and prepare nothing but fire spells. Nothing forces you to take Color Spray, Shield, Mage Armor, True Strike, and Sleep or to fire off quickened magic missiles at later levels, and if you are choosing to do that then when you don't have to the only way I can make you happy with being a Pyromancer is to make it broken so you can force spot light on yourself. That wouldn't matter if you were the only player I had, I could just scale the world to your power, but that's rarely the case.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6283705, member: 4937"] Which makes me wonder why someone who really wanted to play a pyromancer wouldn't say, "I can cast Burning Hands 3/day, but someday I will cast Fireball." At a starting level, this is how I'm currently providing for a pyromancer. ELEMENTALIST [GENERAL, WIZARD] You have a special affinity for one type of energy. Prerequisites: 4 ranks in Knowledge (Arcane), 4 ranks in Knowledge (Planes), Ability to cast 1st level spells, access to at least one spell with the appropriate descriptor. Benefit: Choose one of the following elemental aligned groups: Air (includes electricity and sonic), Earth (includes acid), Water (includes cold), or Fire. Whenever you cast a spell with one of the descriptors you have selected, your effective caster level increases by +1. If the spell causes damage, you do +1 damage per die. Special: You may take this feat more than once. Each time it applies to a different energy type. Using that as a basis, you can play a Pyromancer, probably either as a evoker specialist wizard or a fire bloodlined sorcerer but potentially as a fire aligned cleric or shaman. You make things go 'boom' good. But the problem I foresee is that people who complain that they can't be a pyromancer because at first level they have magic missile and mage armor are probably never going to be happy being a pyromancer because it would seem that what they really want isn't to be a pyromancer but to be some sort of optimal character. They are playing the class for coolness factor and ego driven desires and not because they are really curious about the internal lives of a character whose power is to make things burn. I'm not really sure they are intersted in being a pyromancer at all, because you can always take a wizard or a sorcerer and prepare nothing but fire spells. Nothing forces you to take Color Spray, Shield, Mage Armor, True Strike, and Sleep or to fire off quickened magic missiles at later levels, and if you are choosing to do that then when you don't have to the only way I can make you happy with being a Pyromancer is to make it broken so you can force spot light on yourself. That wouldn't matter if you were the only player I had, I could just scale the world to your power, but that's rarely the case. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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