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General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Hussar" data-source="post: 6283756" data-attributes="member: 22779"><p>Wow, Celebrim, so anyone who disagrees with you is apparently now some power gaming munchkin incapable of playing to character? That's just such an unfortunate presumption.</p><p></p><p> [MENTION=91812]ForeverSlayer[/MENTION] - no, that has certainly not been proven. What has been proven is that you can change the base game such that you get elements of a character concept at earlier levels - i.e. house rule the problem. Which is perfectly fine. There's nothing wrong with this approach. But, the other approach is to simply level up a bit faster so that concepts are achieved in the same amount of time.</p><p></p><p>Look, if I wanted to be a leader of men archetype - some sort of military/quasi military individual with a rank structure and suchlike there's a few ways you could do it. If I was in house rule territory, I could give the PC a pet NPC, maybe a 1st level warrior squire at 1st level. At 3rd level, you get a couple more mooks to go with your squire. At 5th level, you get some more. At 7th level, you effectively have the Leadership feat. There, done.</p><p></p><p>Or, I could play baseline D&D without house rules. Which means that the PC waits to 7th level to reach archetype. Again, fair enough. So, as a player, I going to want to get to 7th level as fast as possible, since levels 1-6 are basically me sitting on my thumbs until I can actually start to play the concept that I want.</p><p></p><p>Again, perfectly fine. Works either way. At the end of the day, it's mostly a wash. You still achieve concept either way.</p><p></p><p>What I don't buy is that doing it either way is badwrongfun or an example of poor play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6283756, member: 22779"] Wow, Celebrim, so anyone who disagrees with you is apparently now some power gaming munchkin incapable of playing to character? That's just such an unfortunate presumption. [MENTION=91812]ForeverSlayer[/MENTION] - no, that has certainly not been proven. What has been proven is that you can change the base game such that you get elements of a character concept at earlier levels - i.e. house rule the problem. Which is perfectly fine. There's nothing wrong with this approach. But, the other approach is to simply level up a bit faster so that concepts are achieved in the same amount of time. Look, if I wanted to be a leader of men archetype - some sort of military/quasi military individual with a rank structure and suchlike there's a few ways you could do it. If I was in house rule territory, I could give the PC a pet NPC, maybe a 1st level warrior squire at 1st level. At 3rd level, you get a couple more mooks to go with your squire. At 5th level, you get some more. At 7th level, you effectively have the Leadership feat. There, done. Or, I could play baseline D&D without house rules. Which means that the PC waits to 7th level to reach archetype. Again, fair enough. So, as a player, I going to want to get to 7th level as fast as possible, since levels 1-6 are basically me sitting on my thumbs until I can actually start to play the concept that I want. Again, perfectly fine. Works either way. At the end of the day, it's mostly a wash. You still achieve concept either way. What I don't buy is that doing it either way is badwrongfun or an example of poor play. [/QUOTE]
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Community
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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