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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="ForeverSlayer" data-source="post: 6283763" data-attributes="member: 91812"><p>I haven't house ruled anything. I posted the Necromancer straight from the Pathfinder corebook. Someone also mentioned Pyromancer and that has been proven to be viable at level 1 as well so I'm not sure what you're on about. You can begin most concepts at level, but if you can't wait long enough to come into it more fully then I hope to god the designers don't continue to base the design of the game around that rushed mentality. That's like wanting to skip to the end fight scene of an action film. D&D has always been about the build up.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 6283763, member: 91812"] I haven't house ruled anything. I posted the Necromancer straight from the Pathfinder corebook. Someone also mentioned Pyromancer and that has been proven to be viable at level 1 as well so I'm not sure what you're on about. You can begin most concepts at level, but if you can't wait long enough to come into it more fully then I hope to god the designers don't continue to base the design of the game around that rushed mentality. That's like wanting to skip to the end fight scene of an action film. D&D has always been about the build up. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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