Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SkidAce" data-source="post: 6284105" data-attributes="member: 7706"><p>Fascinating post. And very illuminating into "clashing assumptions"</p><p></p><p>There is another way to look at it (neither right not wrong, just an aspect or flavor of the situation you propose).</p><p></p><p>The DM's world view gives a consistent flavor to the world setting, that once players get used to it (which may take more for some or less for others) allows for an interactable experience with a world different from our own.</p><p></p><p></p><p></p><p> [MENTION=27160]Balesir[/MENTION], Like you say in your post, clashing assumptions or "view" of the model can lead to player/DM or player/player (don't forget them) conflicts.</p><p></p><p>But as the group plays, one would hope that friends fine tune their assumptions into a <strong>"shared"</strong> model that is greater than the sum of its parts. I have been in combat, and some things my DM does in game combat wouldn't work, I've explained my views, he took a few and tossed a few out...we play on fine.</p><p></p><p>IMHO if there are any big huge show stoppers (I'M RIGHT YOU BAS#$%! and I"LL PROVE IT) the friends have bigger issues.</p><p></p><p></p><p>BL: This is from the viewpoint of a ongoing group. If you are constantly playing pickup games or have rotating people, then you will continuously have group forming issues as personality clashes have not been resolved (group dynamics: forming, storming, norming). And this would make the shared viewpoint of the world being based on the RAW more important.</p><p></p><p>I could type more...but that was a little rambling, I hope my point came through, in relation to your insightful post.</p></blockquote><p></p>
[QUOTE="SkidAce, post: 6284105, member: 7706"] Fascinating post. And very illuminating into "clashing assumptions" There is another way to look at it (neither right not wrong, just an aspect or flavor of the situation you propose). The DM's world view gives a consistent flavor to the world setting, that once players get used to it (which may take more for some or less for others) allows for an interactable experience with a world different from our own. [MENTION=27160]Balesir[/MENTION], Like you say in your post, clashing assumptions or "view" of the model can lead to player/DM or player/player (don't forget them) conflicts. But as the group plays, one would hope that friends fine tune their assumptions into a [B]"shared"[/B] model that is greater than the sum of its parts. I have been in combat, and some things my DM does in game combat wouldn't work, I've explained my views, he took a few and tossed a few out...we play on fine. IMHO if there are any big huge show stoppers (I'M RIGHT YOU BAS#$%! and I"LL PROVE IT) the friends have bigger issues. BL: This is from the viewpoint of a ongoing group. If you are constantly playing pickup games or have rotating people, then you will continuously have group forming issues as personality clashes have not been resolved (group dynamics: forming, storming, norming). And this would make the shared viewpoint of the world being based on the RAW more important. I could type more...but that was a little rambling, I hope my point came through, in relation to your insightful post. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
Top