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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Balesir" data-source="post: 6284213" data-attributes="member: 27160"><p>I would be, but since none of the questions I asked were intended to be rhetorical I'm not sure it's relevant.</p><p></p><p></p><p>Impossible. It's possible to be generally aware of the problem, for sure, and to avoid it as much as possible. But things like "we are conversing in English" or "daytime is lighter than nighttime" can be so basic that they will not even be given a thought. There is <em>always</em> something so basic that you don't even consider it, but not basic enough for everybody to agree on it.</p><p></p><p>Things like "the objective in war is to kill the enemy" and "the objective in a swordfight is to strike with your sword" (both of which are false) tend to be so hard-wired as to be considered unquestionable for many people for a long time. By your own admission it took from the '80s to the '90s for you to "get it". For me the process was gradually happening into the 2000s and is still happening now. If both of us are "idiots" or "noobs" then I despair for those who are actually new to roleplaying.</p><p></p><p></p><p>There are cases of this, I'm certain. But those aren't the cases I'm really talking about. Let's not have it become a strawman, please.</p><p></p><p></p><p>I agree with most of this - in fact I think we agree on a lot, judging by what I have read of your posts.</p><p></p><p>I would add that a "choice" between two options, one of which is quite clearly superior to the other, is not really a choice at all. I suspect you would agree with this (and that it would be reflected in your voluminous house rules, which I am also not talking about, especially since I have no idea what most of them are).</p><p></p><p></p><p>If the GM is actually thinking this then the battle is more than half won. All the GM has to do now is remember that "nothing is obvious". The real problem arises, though, when the GM does not spare the situation a thought, because to them the answer is obvious enough that it has no alternative - it is the only thing that the players (or anyone else) could possibly believe/think. Things like "fire needs air" or "things with no legs can't trip" can really be that 'obvious' to many people.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6284213, member: 27160"] I would be, but since none of the questions I asked were intended to be rhetorical I'm not sure it's relevant. Impossible. It's possible to be generally aware of the problem, for sure, and to avoid it as much as possible. But things like "we are conversing in English" or "daytime is lighter than nighttime" can be so basic that they will not even be given a thought. There is [I]always[/I] something so basic that you don't even consider it, but not basic enough for everybody to agree on it. Things like "the objective in war is to kill the enemy" and "the objective in a swordfight is to strike with your sword" (both of which are false) tend to be so hard-wired as to be considered unquestionable for many people for a long time. By your own admission it took from the '80s to the '90s for you to "get it". For me the process was gradually happening into the 2000s and is still happening now. If both of us are "idiots" or "noobs" then I despair for those who are actually new to roleplaying. There are cases of this, I'm certain. But those aren't the cases I'm really talking about. Let's not have it become a strawman, please. I agree with most of this - in fact I think we agree on a lot, judging by what I have read of your posts. I would add that a "choice" between two options, one of which is quite clearly superior to the other, is not really a choice at all. I suspect you would agree with this (and that it would be reflected in your voluminous house rules, which I am also not talking about, especially since I have no idea what most of them are). If the GM is actually thinking this then the battle is more than half won. All the GM has to do now is remember that "nothing is obvious". The real problem arises, though, when the GM does not spare the situation a thought, because to them the answer is obvious enough that it has no alternative - it is the only thing that the players (or anyone else) could possibly believe/think. Things like "fire needs air" or "things with no legs can't trip" can really be that 'obvious' to many people. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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