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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Manbearcat" data-source="post: 6284219" data-attributes="member: 6696971"><p>To try to convey something of substance (rather than just laud praises as above), consider the contentious issue of "martial forced movement". I look around and I see a certain cross-section vehemently citing this mechanical archetecture as nonsensical and, as such, breaking of their immersion. Curiously enough, I not only don't perceive it as nonsensical, I find it to be one of the best pieces (perhaps the best) of simulation of the process and outcomes of martial exchanges that we have ever seen in D&D. I've written a considerable bit about this in multiple threads. Due to my background, I have a deeply, deeply informed, high-resolution model of how these exchanges proceed and their outcomes. While it is abstract (and needs to be for table handling), there is no chance that I would be able to be convinced by someone that it is an incoherent model of the component parts of martial exchanges.</p><p></p><p>This is just a small microcosm of the issue but the vast, sweeping chasm between myself and detractors on this issue is illuminating. It is part and parcel of the issue outlined in your post. I couldn't possibly communicate enough to convey the coherency to a player at the table who doesn't "buy in." Even if I could, the table handling time required would be cost-prohibitive to a functional pacing of a TTRPG. Its better to let them have their working model, I'll have mine and if absolutely necessary (it needn't be), we'll negotiate the space in between the models to come up with a shared imaginary space that is a reasonable accomdoation for the entire table to use as a reference point.</p><p></p><p>But to demand that they use my model...or that I could make it of a resolution high enough that it could be coherent and sensible when it is so dissonant to them...it just doesn't work out for a TTRPG played in real time. </p><p></p><p>Again, microcosm. There are dozens of other issues just like this and most of them aren't system or mechanics.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6284219, member: 6696971"] To try to convey something of substance (rather than just laud praises as above), consider the contentious issue of "martial forced movement". I look around and I see a certain cross-section vehemently citing this mechanical archetecture as nonsensical and, as such, breaking of their immersion. Curiously enough, I not only don't perceive it as nonsensical, I find it to be one of the best pieces (perhaps the best) of simulation of the process and outcomes of martial exchanges that we have ever seen in D&D. I've written a considerable bit about this in multiple threads. Due to my background, I have a deeply, deeply informed, high-resolution model of how these exchanges proceed and their outcomes. While it is abstract (and needs to be for table handling), there is no chance that I would be able to be convinced by someone that it is an incoherent model of the component parts of martial exchanges. This is just a small microcosm of the issue but the vast, sweeping chasm between myself and detractors on this issue is illuminating. It is part and parcel of the issue outlined in your post. I couldn't possibly communicate enough to convey the coherency to a player at the table who doesn't "buy in." Even if I could, the table handling time required would be cost-prohibitive to a functional pacing of a TTRPG. Its better to let them have their working model, I'll have mine and if absolutely necessary (it needn't be), we'll negotiate the space in between the models to come up with a shared imaginary space that is a reasonable accomdoation for the entire table to use as a reference point. But to demand that they use my model...or that I could make it of a resolution high enough that it could be coherent and sensible when it is so dissonant to them...it just doesn't work out for a TTRPG played in real time. Again, microcosm. There are dozens of other issues just like this and most of them aren't system or mechanics. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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