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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Balesir" data-source="post: 6284222" data-attributes="member: 27160"><p>Thing is, though, all those variations of "door" don't matter. The pictures players have in their heads are bound to differ - but that doesn't matter a jot <strong><em>provided</em></strong> that they are clear on all the mechanical "facts".</p><p></p><p>A door is blocking terrain unless a Minor Action is used to "open" it. That is all that really matters. It <em>might</em> take damage of some specific types, but only if specifically targetted.</p><p></p><p>In actual fact, from work I have done in Chemical Industry safety, I can tell you that a fireball will rarely set anything on fire. A sustained flame - that's a very different proposition. But fireballs tend not to.</p><p></p><p></p><p>All those factors matter only if you want them to. If you don't want a slow, clunky game then you don't want them to. A character can jump 2d6+3 feet is a perfectly adequate "jumping" rule. There will <u>never</u> be any requirement to override or change that rule. The only reason is that you (the GM, the group, whoever) <strong>want to</strong>. In other words, you want the rules to be different. The only reason you need ever have complex, slow rules is because you want them. And if you demand rules that are both realistic to the Nth degree and quick and simple - well, we have a word for folks like that around here...</p></blockquote><p></p>
[QUOTE="Balesir, post: 6284222, member: 27160"] Thing is, though, all those variations of "door" don't matter. The pictures players have in their heads are bound to differ - but that doesn't matter a jot [B][I]provided[/I][/B] that they are clear on all the mechanical "facts". A door is blocking terrain unless a Minor Action is used to "open" it. That is all that really matters. It [I]might[/I] take damage of some specific types, but only if specifically targetted. In actual fact, from work I have done in Chemical Industry safety, I can tell you that a fireball will rarely set anything on fire. A sustained flame - that's a very different proposition. But fireballs tend not to. All those factors matter only if you want them to. If you don't want a slow, clunky game then you don't want them to. A character can jump 2d6+3 feet is a perfectly adequate "jumping" rule. There will [U]never[/U] be any requirement to override or change that rule. The only reason is that you (the GM, the group, whoever) [B]want to[/B]. In other words, you want the rules to be different. The only reason you need ever have complex, slow rules is because you want them. And if you demand rules that are both realistic to the Nth degree and quick and simple - well, we have a word for folks like that around here... [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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