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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Obryn" data-source="post: 6284499" data-attributes="member: 11821"><p>I have no desire at all to defend the DMG1 skill challenge system, and think it's terrible it took that long to get it right, so can you cut back the rhetoric?</p><p></p><p>You're wrong that it's equivalent to previous editions. It's a robust mathematical framework where you can get a good look at the difficulty and challenge level of a non-combat, tense situation with success and failure states. </p><p></p><p>I most often use them alongside a combat situation or for extended scenes like cross-country travel. I've used them for waking across the Silt Reef in Giustenal, crossing the Ivory Triangle, sneaking through Tyr, taking down Abalach-Re's wards, and so on.</p><p></p><p>I don't care for them for social situations and negotiation, though. This level of structure adapts less cleanly there.</p></blockquote><p></p>
[QUOTE="Obryn, post: 6284499, member: 11821"] I have no desire at all to defend the DMG1 skill challenge system, and think it's terrible it took that long to get it right, so can you cut back the rhetoric? You're wrong that it's equivalent to previous editions. It's a robust mathematical framework where you can get a good look at the difficulty and challenge level of a non-combat, tense situation with success and failure states. I most often use them alongside a combat situation or for extended scenes like cross-country travel. I've used them for waking across the Silt Reef in Giustenal, crossing the Ivory Triangle, sneaking through Tyr, taking down Abalach-Re's wards, and so on. I don't care for them for social situations and negotiation, though. This level of structure adapts less cleanly there. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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