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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Argyle King" data-source="post: 6284682" data-attributes="member: 58416"><p>I understand your point of view, but it's still odd for me to consider because GURPS is actually the game I have in mind as I respond. For me, I've found that it enhances my ability to build a scene rather than taking away from it. (That's not to say I find the system perfect; there are house rules I use.) In contrast, while I did eventually get to a point where I felt comfortable running 4th, I too often felt I was working against the game rather than with it. I wouldn't feel that way now, but, at the time I did. GURPS functions in a way which is pretty close to how I tend to see things working out in my head as a baseline, so (for me personally,) as I said upthread, I feel as though I can write what I want to write and create what I want to create and just worry about plugging in the numbers later. With D&D, there are a lot of times when I feel as though I have to rewrite a lot of my scenes because they do not conform the the world model D&D (either 3rd or 4th) has. </p><p></p><p></p><p>On the other hand, I also highly enjoy Edge of The Empire. While it is (I believe) very focused on narrative play, it seems to do so in a way which still feels more real to me than D&D; even during the most cinematic of moments during Edge.</p><p></p><p></p><p>Edit: In fact, the current game I'm running is a GURPS Supers game in which I'm also using the fate (dark side/light side) tokens from Edge of The Empire. So far, the game is going very well.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6284682, member: 58416"] I understand your point of view, but it's still odd for me to consider because GURPS is actually the game I have in mind as I respond. For me, I've found that it enhances my ability to build a scene rather than taking away from it. (That's not to say I find the system perfect; there are house rules I use.) In contrast, while I did eventually get to a point where I felt comfortable running 4th, I too often felt I was working against the game rather than with it. I wouldn't feel that way now, but, at the time I did. GURPS functions in a way which is pretty close to how I tend to see things working out in my head as a baseline, so (for me personally,) as I said upthread, I feel as though I can write what I want to write and create what I want to create and just worry about plugging in the numbers later. With D&D, there are a lot of times when I feel as though I have to rewrite a lot of my scenes because they do not conform the the world model D&D (either 3rd or 4th) has. On the other hand, I also highly enjoy Edge of The Empire. While it is (I believe) very focused on narrative play, it seems to do so in a way which still feels more real to me than D&D; even during the most cinematic of moments during Edge. Edit: In fact, the current game I'm running is a GURPS Supers game in which I'm also using the fate (dark side/light side) tokens from Edge of The Empire. So far, the game is going very well. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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