Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Majoru Oakheart" data-source="post: 6284971" data-attributes="member: 5143"><p>Here's the problem. As I said previously, plausibility is determined by players...mostly by their experiences in real life.</p><p></p><p>If someone jumps 200 feet off a cliff and lands on their feet without taking damage, most people are going to say "Yeah, that doesn't seem very plausible". What are they basing that on? Well, they know that people's legs can't withstand the kind of force that they would take when falling at the speed gravity causes someone to fall at over 200 ft.</p><p></p><p>That requires a lot of assumptions. It assumes gravity works at the same speed that air resistance applies the same way, that legs are made of the same stuff as they are in real life and have the same properties of how easily they are damaged.</p><p></p><p>Even rules don't necessarily help clarify this. Someone can have 200 hitpoints and take 20 damage from that fall. Which can seem implausible to people even though the rules tell you that should be possible. Mostly because people tend to fall back to their knowledge of the real world rather than their knowledge of the rules to see if something is plausible except for the most dedicated player who has ingrained the rules as a form of physics in their mind.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 6284971, member: 5143"] Here's the problem. As I said previously, plausibility is determined by players...mostly by their experiences in real life. If someone jumps 200 feet off a cliff and lands on their feet without taking damage, most people are going to say "Yeah, that doesn't seem very plausible". What are they basing that on? Well, they know that people's legs can't withstand the kind of force that they would take when falling at the speed gravity causes someone to fall at over 200 ft. That requires a lot of assumptions. It assumes gravity works at the same speed that air resistance applies the same way, that legs are made of the same stuff as they are in real life and have the same properties of how easily they are damaged. Even rules don't necessarily help clarify this. Someone can have 200 hitpoints and take 20 damage from that fall. Which can seem implausible to people even though the rules tell you that should be possible. Mostly because people tend to fall back to their knowledge of the real world rather than their knowledge of the rules to see if something is plausible except for the most dedicated player who has ingrained the rules as a form of physics in their mind. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
Top