Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6285176" data-attributes="member: 4937"><p>You keep insisting on 'characters' being only things that do things, not things that have stories. If you don't want a story that involves the whole heroes journey, but instead starts only after Beowulf has gained renown and the throne and now must face the Dragon, then by all means start at that point.</p><p></p><p></p><p></p><p>Ok, sure. If you have zero interest in playing a campaign for more than about 2 years, figure out how much story you can fit into two years and actually enjoy the freaking story. Stop rushing to get somewhere which will end up being no where and meaningless. Instead of rushing through 20 levels of play in two years, start at 12th level as established legends in the world with suitable backstories and play through 6 or 8 levels in two years as high level characters. Don't wait for the thing you actually want if you know what you want. There is certainly nothing wrong with that. If high level play is what you want, linger in it. Luxuriate in it. Take the time to tell a good story by all means. But stop thinking to yourself that the destination is the goal; the journey is the goal. There is no fun at all in the destination. The destination is when you reluctantly lay that character you've built down and say, "It's finished. We reached the end." At that moment, any fun you are having will be looking back at the journey. If you rushed through it, you are going to be bitterly disappointed. The levels themselves are meaningless. They exist only to provide appropriate scope to certain chapters of the story. You can rush through the levels, but the story is not something you can rush through so easily. If you rush through the story, I think you end up with a thinner story. It takes time to play an RPG. That is probably unavoidable. There is probably a point where the pacing of a story can be too sluggish - Robert Jordan or GRR Martin come to mind. But mostly that results from having PC parties of 20-30 characters.</p><p></p><p>I honestly feel you gain nothing by a fast rate of leveling. The only reason to level at all is to match up with the character's growth in their journey. If I'd leveled my player's characters more quickly, it would have only meant that the NPCs were also leveling more quickly. The PC's relative station in the world wouldn't have changed. It would have meant that the Champion didn't become a Knight until 9th or 10th level instead of 5th or 6th, and it would have meant his peer knights were probably 9th or 10th as well. I could have sped up the leveling, but I couldn't in doing so have sped up the story. The story has taken as long as it has taken because its a lot of story - and there is a lot of story still to go, both that I want to tell, and that is implied in the PC's backstories. That much has been seen when we brought a new player in to the game to replace someone who moved and tried to get him up to speed. The absolute powers of the PC might have increased, but he really wouldn't have noticed because his relative power would be unchanged or even decreased. If everyone is a superhero, then no one is. You are only superior, above the norm, if you are actually superior and above the norm. It's the difference between being a somebody at 4th level, and being a nobody at 10th (see Forgotten Realms). When I played as a PC in 3e, I was frustrated by the fast rate of leveling - which is probably faster than any level of 1e except the first two or so. I literally sometimes wouldn't even get to use my new feats and spells before leveling up again. But if you really want to do it, no one is going to stop you.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6285176, member: 4937"] You keep insisting on 'characters' being only things that do things, not things that have stories. If you don't want a story that involves the whole heroes journey, but instead starts only after Beowulf has gained renown and the throne and now must face the Dragon, then by all means start at that point. Ok, sure. If you have zero interest in playing a campaign for more than about 2 years, figure out how much story you can fit into two years and actually enjoy the freaking story. Stop rushing to get somewhere which will end up being no where and meaningless. Instead of rushing through 20 levels of play in two years, start at 12th level as established legends in the world with suitable backstories and play through 6 or 8 levels in two years as high level characters. Don't wait for the thing you actually want if you know what you want. There is certainly nothing wrong with that. If high level play is what you want, linger in it. Luxuriate in it. Take the time to tell a good story by all means. But stop thinking to yourself that the destination is the goal; the journey is the goal. There is no fun at all in the destination. The destination is when you reluctantly lay that character you've built down and say, "It's finished. We reached the end." At that moment, any fun you are having will be looking back at the journey. If you rushed through it, you are going to be bitterly disappointed. The levels themselves are meaningless. They exist only to provide appropriate scope to certain chapters of the story. You can rush through the levels, but the story is not something you can rush through so easily. If you rush through the story, I think you end up with a thinner story. It takes time to play an RPG. That is probably unavoidable. There is probably a point where the pacing of a story can be too sluggish - Robert Jordan or GRR Martin come to mind. But mostly that results from having PC parties of 20-30 characters. I honestly feel you gain nothing by a fast rate of leveling. The only reason to level at all is to match up with the character's growth in their journey. If I'd leveled my player's characters more quickly, it would have only meant that the NPCs were also leveling more quickly. The PC's relative station in the world wouldn't have changed. It would have meant that the Champion didn't become a Knight until 9th or 10th level instead of 5th or 6th, and it would have meant his peer knights were probably 9th or 10th as well. I could have sped up the leveling, but I couldn't in doing so have sped up the story. The story has taken as long as it has taken because its a lot of story - and there is a lot of story still to go, both that I want to tell, and that is implied in the PC's backstories. That much has been seen when we brought a new player in to the game to replace someone who moved and tried to get him up to speed. The absolute powers of the PC might have increased, but he really wouldn't have noticed because his relative power would be unchanged or even decreased. If everyone is a superhero, then no one is. You are only superior, above the norm, if you are actually superior and above the norm. It's the difference between being a somebody at 4th level, and being a nobody at 10th (see Forgotten Realms). When I played as a PC in 3e, I was frustrated by the fast rate of leveling - which is probably faster than any level of 1e except the first two or so. I literally sometimes wouldn't even get to use my new feats and spells before leveling up again. But if you really want to do it, no one is going to stop you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
Top