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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Hussar" data-source="post: 6285211" data-attributes="member: 22779"><p>[MENTION=4937]Celebrim[/MENTION] , you are missing my point though.</p><p></p><p>I don't mind starting off as apprentice Batman. No problem. But, how long should it take to become "pro" Batman?</p><p></p><p>Just how much time do we need to take to make things "deep and meaningful"? If we stick to 5th level, which a couple of posters have posited, and your levelling speed, we're talking about 50-60 sessions. Assume 4 hours per session. That's TWO HUNDRED hours of play just to get to the point where I'm actually playing the character I want to play.</p><p></p><p>Do you honestly believe it takes that long to tell a story? Does it really take you that long to get depth and meaning? Good grief, two hundred hours of play? Really?</p><p></p><p>I mean, Christopher Nolan manages to tell that entire story in two hours. He goes from boy Bruce Wayne to Batman in a bit over two hours. Now, sure, granted, gaming is slower than a movie, but one hundred times slower? Really? </p><p></p><p>The idea that it should take that long to tell a story is, to me, utterly ridiculous. There's no way a story should take that long to tell. But, I've certainly seen far too many DM's drag things out in incredibly painful, tedious detail out of some strange sense that we should "take time to smell the roses". No thank you. I'll tell that story in about half the time, possibly a bit less thanks. </p><p></p><p>But, before I get jumped on yet again for trying to tell other people how to play, I'd point out a couple of things. Taking things so slowly works for you. Great. Your group seems to like it. Again, great. I'm simply answering the OP - why do some of us want to level faster. Well, it's because there are stories in D&D, because it's a level system, that cannot really be told until you are a certain level. I want to play Batman, therefore, I have to be a certain level. So, advancing along at a faster pace helps get to the point where I'm playing what I want to play.</p><p></p><p>If you don't want players who want faster levelling, there's all sorts of things you can do - they've been outlined in the thread - front end load classes, house rules, change things, whatever. Or, you can simply advance faster. It's works out in the end anyway.</p><p></p><p>As the wise man said, play what you like.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6285211, member: 22779"] [MENTION=4937]Celebrim[/MENTION] , you are missing my point though. I don't mind starting off as apprentice Batman. No problem. But, how long should it take to become "pro" Batman? Just how much time do we need to take to make things "deep and meaningful"? If we stick to 5th level, which a couple of posters have posited, and your levelling speed, we're talking about 50-60 sessions. Assume 4 hours per session. That's TWO HUNDRED hours of play just to get to the point where I'm actually playing the character I want to play. Do you honestly believe it takes that long to tell a story? Does it really take you that long to get depth and meaning? Good grief, two hundred hours of play? Really? I mean, Christopher Nolan manages to tell that entire story in two hours. He goes from boy Bruce Wayne to Batman in a bit over two hours. Now, sure, granted, gaming is slower than a movie, but one hundred times slower? Really? The idea that it should take that long to tell a story is, to me, utterly ridiculous. There's no way a story should take that long to tell. But, I've certainly seen far too many DM's drag things out in incredibly painful, tedious detail out of some strange sense that we should "take time to smell the roses". No thank you. I'll tell that story in about half the time, possibly a bit less thanks. But, before I get jumped on yet again for trying to tell other people how to play, I'd point out a couple of things. Taking things so slowly works for you. Great. Your group seems to like it. Again, great. I'm simply answering the OP - why do some of us want to level faster. Well, it's because there are stories in D&D, because it's a level system, that cannot really be told until you are a certain level. I want to play Batman, therefore, I have to be a certain level. So, advancing along at a faster pace helps get to the point where I'm playing what I want to play. If you don't want players who want faster levelling, there's all sorts of things you can do - they've been outlined in the thread - front end load classes, house rules, change things, whatever. Or, you can simply advance faster. It's works out in the end anyway. As the wise man said, play what you like. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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