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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Nagol" data-source="post: 6285230" data-attributes="member: 23935"><p>It's about 13 equal-EL encounters per level in 3.5.</p><p></p><p>My last D&D campaign had a really weird leveling rate.</p><p></p><p>The first few levels went by about 1 level per adventure or so or in terms of session count, about 1 level per two/three sessions. </p><p></p><p>Once the party got to about 4th they headed to a different area and embarked in a lot of overland travel and fiddly exploration of towns and environments. Leveling slowed down to about 1 level per four sessions and stayed there until the party hit about 10th level or so. Then leveling pretty much stopped. The party took like 10 sessions to hit 11 and another 10 to hit 12. A few bad breaks and nasty situations costing various PCs level loss from Raise Dead was part of it. Another part was how long combats were becoming. Getting to 13 was another 6-8 sessions. </p><p></p><p>Then leveling sped back up. PCs started to level every other session again until the campaign ended with characters between 19 and 20th level.</p><p></p><p>The campaign ran for about 5 years. At least a year was spent between 10-12 level. At no point did I change the rate of award.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6285230, member: 23935"] It's about 13 equal-EL encounters per level in 3.5. My last D&D campaign had a really weird leveling rate. The first few levels went by about 1 level per adventure or so or in terms of session count, about 1 level per two/three sessions. Once the party got to about 4th they headed to a different area and embarked in a lot of overland travel and fiddly exploration of towns and environments. Leveling slowed down to about 1 level per four sessions and stayed there until the party hit about 10th level or so. Then leveling pretty much stopped. The party took like 10 sessions to hit 11 and another 10 to hit 12. A few bad breaks and nasty situations costing various PCs level loss from Raise Dead was part of it. Another part was how long combats were becoming. Getting to 13 was another 6-8 sessions. Then leveling sped back up. PCs started to level every other session again until the campaign ended with characters between 19 and 20th level. The campaign ran for about 5 years. At least a year was spent between 10-12 level. At no point did I change the rate of award. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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