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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Hussar" data-source="post: 6285931" data-attributes="member: 22779"><p>Again, I'm not trying to say anyone is wrong. Wrong for me, yup, but, not wrong. If you want to play at X pace, more power to you. </p><p></p><p>And, let's face it, slowing down pacing is about the easiest thing you can do. As Forever Slayer said, you simply engage in activities that aren't really related to resolving any challenges. Where I differ, is the idea that challenge automatically means combat, but, Forever Slayer's assumptions aren't really all that important to me. I try not to make too many assumptions about how other people play.</p><p></p><p>But, let me break it down this way. [MENTION=44640]bill[/MENTION]91 and I and others some time ago discussed making a pirate captain with a fighter in 3.5 DnD. It took about 7 levels. That was the general consensus anyway. </p><p></p><p>So, for me, where I like about a 2:1 ratio - about 15 hours of play per level - that means I'd play about 90 hours before achieving that archetype. Which seems perfectly fine for me. I can create a detailed and deep character (at least, deep enough to satisfy me) in 90 hours of play. </p><p></p><p>Now, in a 1:3 campaign, at 40 hours per level, that same archetype takes 240 hours to achieve. So, what am I supposed to do for the 150 hours of play? I am pretty happy with my depth and whatnot after 90 hours, but, now I'm spinning my wheels for the next 150 hours? </p><p></p><p>For some people, that's perfectly fine. They're happy with the slower pace. For me, I find it boring and tedious.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6285931, member: 22779"] Again, I'm not trying to say anyone is wrong. Wrong for me, yup, but, not wrong. If you want to play at X pace, more power to you. And, let's face it, slowing down pacing is about the easiest thing you can do. As Forever Slayer said, you simply engage in activities that aren't really related to resolving any challenges. Where I differ, is the idea that challenge automatically means combat, but, Forever Slayer's assumptions aren't really all that important to me. I try not to make too many assumptions about how other people play. But, let me break it down this way. [MENTION=44640]bill[/MENTION]91 and I and others some time ago discussed making a pirate captain with a fighter in 3.5 DnD. It took about 7 levels. That was the general consensus anyway. So, for me, where I like about a 2:1 ratio - about 15 hours of play per level - that means I'd play about 90 hours before achieving that archetype. Which seems perfectly fine for me. I can create a detailed and deep character (at least, deep enough to satisfy me) in 90 hours of play. Now, in a 1:3 campaign, at 40 hours per level, that same archetype takes 240 hours to achieve. So, what am I supposed to do for the 150 hours of play? I am pretty happy with my depth and whatnot after 90 hours, but, now I'm spinning my wheels for the next 150 hours? For some people, that's perfectly fine. They're happy with the slower pace. For me, I find it boring and tedious. [/QUOTE]
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Community
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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