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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Derren" data-source="post: 6286522" data-attributes="member: 2518"><p>While you are the one who made up numbers without any explanation and thus you should be the one who needs to answer this question I will humor you.</p><p></p><p>1. You have a very wrong idea about pirates. They were probably the most democratic people during the Age of Piracy as captains were most of the time elected and had laws on their ship, including "social security". But ok, lets assume pirates are just a chaotic evil orc horde on a ship.</p><p></p><p>2. Assuming that the sailors are all level 1 commoners and experts 1 or 2 levels of fighter is enough to have way more skill than any of them. If they are all level 1 warriors, 2 levels are probably for the best. Of course that is only necessary if you hold them together by force. A unrealistic concept but you seem to expect it for some reason.</p><p>Otherwise, skill ranks in (naval) tactics and a above average intelligence and charisma is all you need, especially when you also got a letter or marque or otherwise governmental sanction or just be the owner of the ship.</p><p></p><p>3. The skill DCs entirely depends on your performance as captain. Screw up and you have a hard time to stay in power. Loot rich targets without much casualties and it is literally smooth sailing. As such no definite DC can be given. If you have any form of additional legitimacy as captain (election, birth right, endorsement of the previous captain) it gets even more easy.</p></blockquote><p></p>
[QUOTE="Derren, post: 6286522, member: 2518"] While you are the one who made up numbers without any explanation and thus you should be the one who needs to answer this question I will humor you. 1. You have a very wrong idea about pirates. They were probably the most democratic people during the Age of Piracy as captains were most of the time elected and had laws on their ship, including "social security". But ok, lets assume pirates are just a chaotic evil orc horde on a ship. 2. Assuming that the sailors are all level 1 commoners and experts 1 or 2 levels of fighter is enough to have way more skill than any of them. If they are all level 1 warriors, 2 levels are probably for the best. Of course that is only necessary if you hold them together by force. A unrealistic concept but you seem to expect it for some reason. Otherwise, skill ranks in (naval) tactics and a above average intelligence and charisma is all you need, especially when you also got a letter or marque or otherwise governmental sanction or just be the owner of the ship. 3. The skill DCs entirely depends on your performance as captain. Screw up and you have a hard time to stay in power. Loot rich targets without much casualties and it is literally smooth sailing. As such no definite DC can be given. If you have any form of additional legitimacy as captain (election, birth right, endorsement of the previous captain) it gets even more easy. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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