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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Derren" data-source="post: 6286842" data-attributes="member: 2518"><p>Seems like you already forgot your "40 minutes of fun" and other comments where you declare large swaths of the game unfun and demand that the system conforms to your idea of fun that only high level characters are really fun and that leveling must be fast so that not much time is spend on "apprentice level" (which apparently is everything weaker than a superhero).</p><p></p><p>So maybe instead disregarding low level as "apprentice levels" and demanding that they are breezed past with fast leveling rules you might want to accept that they can be fun too when played out, especially as all your concepts you presented can be realized there too as soon as you divorce yourself from the idea that all noteworthy people are automatically high level "just cause".</p><p></p><p>But your demands also fit the thread title that people rush past levels, although your specific case has not been directly discussed yet meaning that some people believe that only mid-high level are worthwhile levels to play at and thus want to reach them as fast as possible.</p><p>If all people in the group feel that way, why not start at higher level? That way no system modification is needed and also the players are not constantly anxious to get to the level they want and instead can enjoy the game more.</p></blockquote><p></p>
[QUOTE="Derren, post: 6286842, member: 2518"] Seems like you already forgot your "40 minutes of fun" and other comments where you declare large swaths of the game unfun and demand that the system conforms to your idea of fun that only high level characters are really fun and that leveling must be fast so that not much time is spend on "apprentice level" (which apparently is everything weaker than a superhero). So maybe instead disregarding low level as "apprentice levels" and demanding that they are breezed past with fast leveling rules you might want to accept that they can be fun too when played out, especially as all your concepts you presented can be realized there too as soon as you divorce yourself from the idea that all noteworthy people are automatically high level "just cause". But your demands also fit the thread title that people rush past levels, although your specific case has not been directly discussed yet meaning that some people believe that only mid-high level are worthwhile levels to play at and thus want to reach them as fast as possible. If all people in the group feel that way, why not start at higher level? That way no system modification is needed and also the players are not constantly anxious to get to the level they want and instead can enjoy the game more. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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