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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Hussar" data-source="post: 6286977" data-attributes="member: 22779"><p>Again, you do realise that I am simply talking about my own personal preferences right? That I am in no way trying to claim that my preferences should be shared by anyone else? The idea of spending that much time on a given level sounds tedious and boring to me. It really does. The idea of spending 3 hours on non-challenge elements for every hour of challenge resolution does not interest me in the slightest. </p><p></p><p>Also note that there is not "breezing past" going on here. The 4th level pirate captain would face 4th level challenges. In a world where a 7th level captain is a "Legendary" figure (to use Celebrim's example), enemy ship captains should never be more than 4th or 5th level. There aren't large numbers of higher level challenges out there because that would make little sense from a setting consistency standpoint - if there are a bunch of EL 15 challenges floating around on the ocean, why is a Level 7 captain "legendary"?</p><p></p><p>So, in that world, I would not expect to see demonic pirates such as you see in the Savage Tide AP where the pirate fleet attacking Farshore (the town the PC's take residence in) are lead by a half demon pirate who has summoned several demons to bolster his attack force. It's simply a higher wahoo level of campaign that I would expect to see.</p><p></p><p>Conversely, the 7th level pirate captain would face 7th level challenges - something a bit more wahoo and higher fantasy. </p><p></p><p>In the time it takes you to reach that 7th level Legendary Captain, my game's captain would be about 14th level. It's a different flavour of campaign, but, in both settings, we've both got a Legendary Captain. Your captain would likely be facing Dragon Turtles and the Isle of Dread (which is set for 7th ish level) and my captain might be sailing an airship to the City of Brass. Within the context of their specific settings, they are both legendary though. </p><p></p><p>Am I wrong in liking a bit more wahoo in my game? I like high fantasy. I like the options as a DM that come with a higher level campaign where the PC's have more capabilities. But, that's just my preference. The thread is asking why people like to level faster. Well, that's why. I like more wahoo. Surely that's not badwrongfun is it?</p></blockquote><p></p>
[QUOTE="Hussar, post: 6286977, member: 22779"] Again, you do realise that I am simply talking about my own personal preferences right? That I am in no way trying to claim that my preferences should be shared by anyone else? The idea of spending that much time on a given level sounds tedious and boring to me. It really does. The idea of spending 3 hours on non-challenge elements for every hour of challenge resolution does not interest me in the slightest. Also note that there is not "breezing past" going on here. The 4th level pirate captain would face 4th level challenges. In a world where a 7th level captain is a "Legendary" figure (to use Celebrim's example), enemy ship captains should never be more than 4th or 5th level. There aren't large numbers of higher level challenges out there because that would make little sense from a setting consistency standpoint - if there are a bunch of EL 15 challenges floating around on the ocean, why is a Level 7 captain "legendary"? So, in that world, I would not expect to see demonic pirates such as you see in the Savage Tide AP where the pirate fleet attacking Farshore (the town the PC's take residence in) are lead by a half demon pirate who has summoned several demons to bolster his attack force. It's simply a higher wahoo level of campaign that I would expect to see. Conversely, the 7th level pirate captain would face 7th level challenges - something a bit more wahoo and higher fantasy. In the time it takes you to reach that 7th level Legendary Captain, my game's captain would be about 14th level. It's a different flavour of campaign, but, in both settings, we've both got a Legendary Captain. Your captain would likely be facing Dragon Turtles and the Isle of Dread (which is set for 7th ish level) and my captain might be sailing an airship to the City of Brass. Within the context of their specific settings, they are both legendary though. Am I wrong in liking a bit more wahoo in my game? I like high fantasy. I like the options as a DM that come with a higher level campaign where the PC's have more capabilities. But, that's just my preference. The thread is asking why people like to level faster. Well, that's why. I like more wahoo. Surely that's not badwrongfun is it? [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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