Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6287692" data-attributes="member: 4937"><p>And what?</p><p></p><p></p><p></p><p>Again, what? If anything is passive aggressive, it's taking someone's comment about skinner boxing to be pejoratively comparing people to rats. If it had in any way been a pejorative comparison of people to rats, then it wouldn't have been passive aggressive at all - that clearly aggressive and hostile. Passive aggressive is when you indirectly express hostility. The most common sort at EnWorld is when you intimate that other people are being so insulting that they need to have their position forcibly quelled. Typically this is done by characterizing other peoples arguments as being evil, beyond the pale, insulting, or what have you so that instead of talking with each other about anything, we end up arguing about who is being insulting.</p><p></p><p>Like well, now.</p><p></p><p></p><p></p><p>I read the quoted comment and I think that that is a lot of over the top passive aggressive characterization of it. It's certainly no less relevant and no more pejorative than the '20 minutes of fun packed into 4 hours of play' type comments. Both represent in a pithy way serious design concerns for an RPG. There is a danger that your attempts at simulation will create tons of micromanagement relative to play time - in a cRPG for example, organizing packs, transferring items between characters, picking up items, buying and selling items, might end up being a considerable percentage of play time. Likewise, there is a danger that you end up creating a game that is relatively uncompelling outside of the rewards of leveling up and designing your character. Those are real concepts and real problems that I'd like to think we are mature enough to talk about, sympathize with, and explain without people yelling about comparing people to rats.</p><p></p><p>It was pigeons in the original experiment anyway. </p><p></p><p></p><p></p><p>Even if I were to accept all that characterization, or even if I thought you could actually attribute it to the post in question, we could equally characterize all the defenses of fast leveling from you "Handbook of RPG Warring" if we are inclined to do so. People who want to level solely are boring micromanagers filling up the game with tedious tasks because they don't actually have the imagination to think up exciting stories. Their DMs are sadists who enjoy making PCs fail and making players bored. Blah blah blah blah blah. I don't even want to bother to keep making the stuff up, or comb back through the thread for all that insinuation, because it's not valuable.</p><p></p><p>I don't think viewing the thread the lens of your "Handbook for RPG Warring" is very healthy. There are real dangers to both slow or fast pacing. There are advantages and disadvantages to both. It's worthwhile to discuss things like:</p><p></p><p>What are the advantages and disadvantages of faster or slower pacing?</p><p>When should we be using a faster or slower pace?</p><p>How does pace of power advancement relate to the pace of story advancement?</p><p>Are we letting ourselves be unduly influenced to expect a certain pace of play or a pace of an aspect of play based on what worked elsewhere without consideration to what could work in a different story, format, or style?</p><p>Why do we level up at all? Surely a good story doesn't require it. What are we playing for? I advice assuming the answer is probably a long list and not one single thing (see The Forge Fallacy, basically good games can only address a single goal of play). </p><p></p><p>Instead we are trying to quell whether or not people can bring up the subject of operative conditioning in the context of an RPG.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6287692, member: 4937"] And what? Again, what? If anything is passive aggressive, it's taking someone's comment about skinner boxing to be pejoratively comparing people to rats. If it had in any way been a pejorative comparison of people to rats, then it wouldn't have been passive aggressive at all - that clearly aggressive and hostile. Passive aggressive is when you indirectly express hostility. The most common sort at EnWorld is when you intimate that other people are being so insulting that they need to have their position forcibly quelled. Typically this is done by characterizing other peoples arguments as being evil, beyond the pale, insulting, or what have you so that instead of talking with each other about anything, we end up arguing about who is being insulting. Like well, now. I read the quoted comment and I think that that is a lot of over the top passive aggressive characterization of it. It's certainly no less relevant and no more pejorative than the '20 minutes of fun packed into 4 hours of play' type comments. Both represent in a pithy way serious design concerns for an RPG. There is a danger that your attempts at simulation will create tons of micromanagement relative to play time - in a cRPG for example, organizing packs, transferring items between characters, picking up items, buying and selling items, might end up being a considerable percentage of play time. Likewise, there is a danger that you end up creating a game that is relatively uncompelling outside of the rewards of leveling up and designing your character. Those are real concepts and real problems that I'd like to think we are mature enough to talk about, sympathize with, and explain without people yelling about comparing people to rats. It was pigeons in the original experiment anyway. Even if I were to accept all that characterization, or even if I thought you could actually attribute it to the post in question, we could equally characterize all the defenses of fast leveling from you "Handbook of RPG Warring" if we are inclined to do so. People who want to level solely are boring micromanagers filling up the game with tedious tasks because they don't actually have the imagination to think up exciting stories. Their DMs are sadists who enjoy making PCs fail and making players bored. Blah blah blah blah blah. I don't even want to bother to keep making the stuff up, or comb back through the thread for all that insinuation, because it's not valuable. I don't think viewing the thread the lens of your "Handbook for RPG Warring" is very healthy. There are real dangers to both slow or fast pacing. There are advantages and disadvantages to both. It's worthwhile to discuss things like: What are the advantages and disadvantages of faster or slower pacing? When should we be using a faster or slower pace? How does pace of power advancement relate to the pace of story advancement? Are we letting ourselves be unduly influenced to expect a certain pace of play or a pace of an aspect of play based on what worked elsewhere without consideration to what could work in a different story, format, or style? Why do we level up at all? Surely a good story doesn't require it. What are we playing for? I advice assuming the answer is probably a long list and not one single thing (see The Forge Fallacy, basically good games can only address a single goal of play). Instead we are trying to quell whether or not people can bring up the subject of operative conditioning in the context of an RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What's the rush? Has the "here and now" been replaced by the "next level" attitude?
Top