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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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<blockquote data-quote="Hussar" data-source="post: 6287815" data-attributes="member: 22779"><p>There's been three main ideas put forward to help with the issue. They are not bad ideas and I can certainly see why they would work for some people. They don't work for me, but, that doesn't mean they are bad ideas. </p><p></p><p>1. Celebrim's Solution:</p><p></p><p>Celebrim has basically squashed down the D&D experience into a shorter range of levels. 1st level is beginner and 7th is legendary. Campaigns, presumably, would rarely get into double digit levels. And this would work. The player gets to achieve archetypes reasonably quickly and gets to get the entire journey from beginning neophyte to "jedi knight". Cool.</p><p></p><p>However, it has one glaring flaw for me. It's too much work. From his own admission, he's got hundreds of pages of house rules. In order to do this, you'd need to rewrite every single class, spell, and monster in the game. I'm far, far too lazy to do this. If I need more than about three pages of house rules, I'm just going to play another game, because, to me, the payoff of rewriting large swaths of a game simply aren't worth it. </p><p></p><p>So, yes, it can work, so long as you are willing to spend the time beating the game into shape. Which I simply am not.</p><p></p><p>2. Forever Slayer's Approach.</p><p></p><p>Forever Slayer also takes a very slow levelling approach but allows for mechanics which would achieve archetype fairly soon. However, he's not changing the game world terribly much. A major demon is still a CR 15 creature. </p><p></p><p>It makes it pretty hard for my character to be a legendary captain, when the real legendary captains in the world are 14th level. It's a more organic approach, one that I think Bill91 favours as well. You start at the beginning and where ever you end up is fine. Bill91 comments that he doesn't even understand the idea of a "whole" game. Fair enough. It just means that we have incompatible playing styles. Not really a big surprise there.</p><p></p><p>So, I would find this game frustrating since while I get to actually get on the journey, because the time spent means that the journey will just be getting started before the campaign goes wahoonie. IOW, I get to play Luke in Episode IV and V, but never get to actually play Episode VI. I never get to face Vader. Which, to me, is ultimately unsatisfying. </p><p></p><p>3. Start at higher level</p><p></p><p>This one has been proposed by more than a few people. But, again, it misses what I want. I want the whole package. I want to play Episodes IV, V AND VI. I don't want to skip anything. I want it all because I'm a greedy mother. Starting at higher levels means I don't get to play the "apprentice" levels where, IME, a great deal of the character personality and backstory building happens. So, again, while the solution would certainly work for some, it won't work for me.</p><p></p><p>And, just so I don't get accused yet again of trying to make generalisations for anyone, I'm purely, 100%, totally, speaking for myself here. This is why these solutions don7t work for me. If they work for you, then fantastic. Great. Very happy for you. But, they won't work for me.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6287815, member: 22779"] There's been three main ideas put forward to help with the issue. They are not bad ideas and I can certainly see why they would work for some people. They don't work for me, but, that doesn't mean they are bad ideas. 1. Celebrim's Solution: Celebrim has basically squashed down the D&D experience into a shorter range of levels. 1st level is beginner and 7th is legendary. Campaigns, presumably, would rarely get into double digit levels. And this would work. The player gets to achieve archetypes reasonably quickly and gets to get the entire journey from beginning neophyte to "jedi knight". Cool. However, it has one glaring flaw for me. It's too much work. From his own admission, he's got hundreds of pages of house rules. In order to do this, you'd need to rewrite every single class, spell, and monster in the game. I'm far, far too lazy to do this. If I need more than about three pages of house rules, I'm just going to play another game, because, to me, the payoff of rewriting large swaths of a game simply aren't worth it. So, yes, it can work, so long as you are willing to spend the time beating the game into shape. Which I simply am not. 2. Forever Slayer's Approach. Forever Slayer also takes a very slow levelling approach but allows for mechanics which would achieve archetype fairly soon. However, he's not changing the game world terribly much. A major demon is still a CR 15 creature. It makes it pretty hard for my character to be a legendary captain, when the real legendary captains in the world are 14th level. It's a more organic approach, one that I think Bill91 favours as well. You start at the beginning and where ever you end up is fine. Bill91 comments that he doesn't even understand the idea of a "whole" game. Fair enough. It just means that we have incompatible playing styles. Not really a big surprise there. So, I would find this game frustrating since while I get to actually get on the journey, because the time spent means that the journey will just be getting started before the campaign goes wahoonie. IOW, I get to play Luke in Episode IV and V, but never get to actually play Episode VI. I never get to face Vader. Which, to me, is ultimately unsatisfying. 3. Start at higher level This one has been proposed by more than a few people. But, again, it misses what I want. I want the whole package. I want to play Episodes IV, V AND VI. I don't want to skip anything. I want it all because I'm a greedy mother. Starting at higher levels means I don't get to play the "apprentice" levels where, IME, a great deal of the character personality and backstory building happens. So, again, while the solution would certainly work for some, it won't work for me. And, just so I don't get accused yet again of trying to make generalisations for anyone, I'm purely, 100%, totally, speaking for myself here. This is why these solutions don7t work for me. If they work for you, then fantastic. Great. Very happy for you. But, they won't work for me. [/QUOTE]
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What's the rush? Has the "here and now" been replaced by the "next level" attitude?
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