What's the strangest d20 game you've run?

Basin?

First Post
Currently I'm planning on running a series of one-shots based on the children's book Encyclopedia Brown Solves the Case, but with more violence and mature/adult themes. As I was creating the Tigers' clubhouse and detailing their neighborhood LSD pedaling operations I was wondering what off the wall ideas you guys have had for campaigns?

I'm using d20 modern by the way.
 

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Well, the craziest game I ever ran wasn't d20 at all, but it was still rather wild.

I was using the Tr-Stat system from Guardians of Order, and was running them through "Santa's Secret", an adventure that uses the FUDGE system, converting the issues on the fly.

Things got even weirder towards the end of the game. A few of my players had managed to point-whore their characters into martial powerhouses, so I threw in some materials from R. Talsorian Games's Dragonball Z RPG (which used the Fuzion system) to try and give them a match in terms of power...the PCs having to fight a Super-Saiyan Santa Claws is something we'll remember for quite a while.

By the way, love your avatar. ;)
 
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Those two avatars in a row are awesome.

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Strangest d20 game I ever ran?

Well... I'm running a BESMd20 game in the Magical Girl genre borrowing heavily from two primary sources: Sailor Moon and Feng Shui (the RPG by Robin Laws).

But what makes it strange is running it for a team of 12-year old girls.
 

Strangest game ever?

Well I had the party Spelljamming, and attacked them with genetically modified, swash-buckling, space-monkeys. There were also radioactive green ones, which gradually inflated and exploded on impact of the ship. They all had metal control helmets on their heads, and were created and controlled by the evil space gnome pirate coalition. The space monkey leader was an old, elder monkey with a long thin waist length moustache and cowboy boots. He rode a giant space hamster which had two canons strapped to either side of it.

Later on in the adventure the party were captured by the gnomes, and had space monkey ebriose implanted into their bodies to breed even more of the little savage bastards.

Their plan for universe domination - unfortunately - never saw fruition, as it was about this time the ship crashed head on into a planet which had accidentally gotten in the way.

I guess that adventure may qualify as pretty strange.
 
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As I was creating the Tigers' clubhouse and detailing their neighborhood LSD pedaling operations...

Having loved Encyclopedia Brown and Sally when I was younger, I can earnestly say: Well, there goes my childhood innocence. :D Goodbye, little critter, I'll miss you terribly on Christmases!


More seriously, the strangest d20 game I have ever played involved a d20 spelljammer variant that our other DM came up with. Our PC's channelled our power through living ships, so my Bard was casting ship-sized charm persons and sonic blasts, while the fighters were using ships with basically BIG weapons on retractable arms. :) Think Medieval Robotech, and that's the image I was getting in my head.
 


Not D20 but I once played in an odd GURPS campaign. The GM basically said that any GURPS book was okay to use. The game was a mix of fantasy and sci-fi. Whoo-boy. The party consisted of a Jedi Knight, two Cat People (one was a rouge and my brother played a fighter/mage), a run away princess, and my character was a technowizard who had every spell in the Technology and Gate(!!) college.

Going down into a dungeon dressed in Power Armor and wielding blasters might sound like fun in theory but its not. We once killed a dragon in one round, started a nuclear war, traveled back in time 400 years, and generally ran amok.
 


Daniel Knight said:
Strangest game ever?

Well I had the party Spelljamming, and attacked them with genetically modified, swash-buckling, space-monkeys. There were also radioactive green ones, which gradually inflated and exploded on impact of the ship. They all had metal control helmets on their heads, and were created and controlled by the evil space gnome pirate coalition. The space monkey leader was an old, elder monkey with a long thin waist length moustache and cowboy boots. He rode a giant space hamster which had two canons strapped to either side of it.

Later on in the adventure the party were captured by the gnomes, and had space monkey ebriose implanted into their bodies to breed even more of the little savage bastards.

Their plan for universe domination - unfortunately - never saw fruition, as it was about this time the ship crashed head on into a planet which had accidentally gotten in the way.

I guess that adventure may qualify as pretty strange.

IMO: you won the award with this one! :p
 

Strangest game I ever played in at one point took a turn for the very wierd (never drink and game while playing your current campaign). It was a standard AD&D game where I played a bounty hunter who had a book that listed current kingdom bounties. If you placed the severed head on the book, and the bounty had a "dead or alive" listing, then the head was teleported to proper authorities and replaced with appropriate bounty monies. While this in itself is not all that wierd, it is when you kill the Tazmanian Devil (of Looney Toons) and get paid in Samoleons. Then have to go to the Greek Pantheon of Gods to get Samoleons exchanged for good hard currency. Which somehow led to all this being placed as a bet with Pan the Bookie on a basketball game which my character played against Hermes. Those greek gods do NOT have game (I won, then again I cheated, cause I had earlier in this game somehow gained a pair of Air Jordans). All of this happened in one night of gaming.

Wierdest I ever ran was a 2nd edition Gamma World with a Fosters Beer powered Aussie mutant and his camel that he kept have to knock unconscious so it would not betray him. Then again, that was more a really wierd character and not necessarily the game. Ironically enough, the player of the Aussie mutant was the same guy who ran the above game.

skippy
GM of The Cursed Earth
 

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