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What's the term for these type of RPGs?
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9337293" data-attributes="member: 7044704"><p>If there's a widely accepted term I've never heard it.</p><p></p><p>If I had to shove them into categories at all, the first might be "hybrid RPG" in the sense that significant chunks of the mechanics and gameplay integrate elements more associated with board/card/wargame designs. The problem there is where you draw the line, given that many RPG combat systems can be (and are, quite often) their own separate game, eg Traveller's Mayday, Dragonquest's Arena of Blood, TFT's Melee/Wizard, etc. Still be handy for something like classic Car Wars (which can certainly be used as to roleplay) or perhaps even Lancer (which has a rather large gameplay time imbalance between roleplay out of the mechs and playing a combat board game while in them).</p><p></p><p>The second category sounds like "co-op" or "collaborative journaling" would be right. I'm not 100% convinced solo journaling is even RP (as opposed to a creative writing exercise with a lot of prompts) in the first place, but making it a group activity with interaction and a GM feels more like an RPG to me. Admittedly I'm biased when it comes to solo play here - there are also a lot of CRPGs that don't seem to provide any kind of real RP experience to me despite their categorization, for ex. Emulating a group RPG's playstyle and mechanics without the group interactivity doesn't automatically make something an roleplaying game to me.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9337293, member: 7044704"] If there's a widely accepted term I've never heard it. If I had to shove them into categories at all, the first might be "hybrid RPG" in the sense that significant chunks of the mechanics and gameplay integrate elements more associated with board/card/wargame designs. The problem there is where you draw the line, given that many RPG combat systems can be (and are, quite often) their own separate game, eg Traveller's Mayday, Dragonquest's Arena of Blood, TFT's Melee/Wizard, etc. Still be handy for something like classic Car Wars (which can certainly be used as to roleplay) or perhaps even Lancer (which has a rather large gameplay time imbalance between roleplay out of the mechs and playing a combat board game while in them). The second category sounds like "co-op" or "collaborative journaling" would be right. I'm not 100% convinced solo journaling is even RP (as opposed to a creative writing exercise with a lot of prompts) in the first place, but making it a group activity with interaction and a GM feels more like an RPG to me. Admittedly I'm biased when it comes to solo play here - there are also a lot of CRPGs that don't seem to provide any kind of real RP experience to me despite their categorization, for ex. Emulating a group RPG's playstyle and mechanics without the group interactivity doesn't automatically make something an roleplaying game to me. [/QUOTE]
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