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What's the term for these type of RPGs?
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<blockquote data-quote="Thondor" data-source="post: 9343710" data-attributes="member: 31955"><p>Alright, this has been percolating for a bit. I think I would go with: <strong>Scenario Games</strong>. </p><p></p><p>Think of it as an Adventure+System. They are written to facilitate a relatively narrow story -- much like a scenario or adventure for a larger system -- but include <em>all </em>the necessary mechanics and context to facilitate the game, a custom system. </p><p>Often they are structured so one person just needs to browse the book beforehand and serve as a continual in game reference much like an adventure module might. They might have a lighter GM role or be GMless.</p><p></p><p>Of some games that I think may fit this category that we carry: </p><p><a href="https://composedreamgames.com/marketplace/big-dog-big-volcano" target="_blank"><em>Big Dog, Big Volcano</em></a> -- a one-shot GMless game. One player is an oblivious hiker, one is a volcano and one is a good dog. Each player has a play sheet with slowly escalating stakes/questions/situations that they ask each other. (You just roll a die that accumulates each round, the higher your overall total, the more serious things get.) </p><p></p><p><a href="https://composedreamgames.com/marketplace/Palanquin" target="_blank"><em>Palanquin</em></a> -- one-shot, facilitated by the player who plays the princess (closest role to GM). Story of how you saved the princess from a palace coup and whether she trusts you at the end. The other players grab up to 5 of the 6 other character archetypes and introduced threats on the journey largely based on their archetypes. The scenario part comes in with the 6 locations+themes you journey through. </p><p></p><p><a href="https://composedreamgames.com/marketplace/Palanquin" target="_blank"><em>Once More Into the Void</em></a> -- one-shot to 6 shot. Facilitated by the captain character. A few default scenes-- character recruitment and final confrontation -- and a series of optional mini-game scenes that the players get to select. You are the crew of a starship who have saved the galaxy once before and a new threat to the galaxy has emerged. Can you put your differences aside and work together once more?</p><p></p><p>One-shot GMless games like <a href="https://composedreamgames.com/marketplace/the-quiet-year" target="_blank">The Quiet Year</a> and my own <a href="https://composedreamgames.com/marketplace/god-killer-prophecy" target="_blank">God-Killer Prophecy</a> almost fit here, but I think the difference is mostly in how narrow a story/scenario the mechanics can support.</p><p></p><p>[USER=6915329]@Faolyn[/USER] do you think this fits some of what you are looking for?</p></blockquote><p></p>
[QUOTE="Thondor, post: 9343710, member: 31955"] Alright, this has been percolating for a bit. I think I would go with: [B]Scenario Games[/B]. Think of it as an Adventure+System. They are written to facilitate a relatively narrow story -- much like a scenario or adventure for a larger system -- but include [I]all [/I]the necessary mechanics and context to facilitate the game, a custom system. Often they are structured so one person just needs to browse the book beforehand and serve as a continual in game reference much like an adventure module might. They might have a lighter GM role or be GMless. Of some games that I think may fit this category that we carry: [URL='https://composedreamgames.com/marketplace/big-dog-big-volcano'][I]Big Dog, Big Volcano[/I][/URL] -- a one-shot GMless game. One player is an oblivious hiker, one is a volcano and one is a good dog. Each player has a play sheet with slowly escalating stakes/questions/situations that they ask each other. (You just roll a die that accumulates each round, the higher your overall total, the more serious things get.) [URL='https://composedreamgames.com/marketplace/Palanquin'][I]Palanquin[/I][/URL] -- one-shot, facilitated by the player who plays the princess (closest role to GM). Story of how you saved the princess from a palace coup and whether she trusts you at the end. The other players grab up to 5 of the 6 other character archetypes and introduced threats on the journey largely based on their archetypes. The scenario part comes in with the 6 locations+themes you journey through. [URL='https://composedreamgames.com/marketplace/Palanquin'][I]Once More Into the Void[/I][/URL] -- one-shot to 6 shot. Facilitated by the captain character. A few default scenes-- character recruitment and final confrontation -- and a series of optional mini-game scenes that the players get to select. You are the crew of a starship who have saved the galaxy once before and a new threat to the galaxy has emerged. Can you put your differences aside and work together once more? One-shot GMless games like [URL='https://composedreamgames.com/marketplace/the-quiet-year']The Quiet Year[/URL] and my own [URL='https://composedreamgames.com/marketplace/god-killer-prophecy']God-Killer Prophecy[/URL] almost fit here, but I think the difference is mostly in how narrow a story/scenario the mechanics can support. [USER=6915329]@Faolyn[/USER] do you think this fits some of what you are looking for? [/QUOTE]
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