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What's the tone of your campaign?
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<blockquote data-quote="Galethorn" data-source="post: 1528396" data-attributes="member: 7888"><p>A realistic*, grim, but not so gritty, epic, but believable**, heroic sort of a campaign...well, eventually. Right now all the players have done is gotten lost in a bog, searching for the mayor of a nearby town. But, eventually, it'll be a big, epic*** campaign with lots of battles (you know, the kind with hundreds or thousands of guys in them?), and truly evil adversaries.</p><p></p><p>So, to paraphrase,</p><p><strong>My campaign is both epic and down-to-earth; heroic and world-shaking, but always keeping in touch with its roots. To put it succinctly, Tolkienesque, with a large spoonful of my own ‘unique’ feel.</strong></p><p>That about says it…</p><p></p><p>* Realistic refers to the fact that the sky is blue, rain falls, people need to eat to live, and daily life is unaffected by magic for about 99.995% of the population of the <em>world</em>. The ones that <em>are</em>, live in isolation, and/or are beings of mild (like an elf) to immense (like a demigod) supernatural power. War is similarly unaffected by magic. This isn’t because of me just ignoring how prevalent the DMG suggests magic is, but keeping that prevalence low enough that the average commoner (or average territorial war) is pretty much like in medieval Europe, if not for moderately different geography.</p><p></p><p>** Believable refers to the lack of things like level 15 warrior-type characters surviving 500-foot falls, or a group of six characters winning a fight against several hundred orcs. Sure, there <em>are</em> big battles, but with relatively realistic numbers on either side.</p><p></p><p>*** World shaking and heroic, with distinct good and evil, while most definitely <em>not</em> above 20th level.</p></blockquote><p></p>
[QUOTE="Galethorn, post: 1528396, member: 7888"] A realistic*, grim, but not so gritty, epic, but believable**, heroic sort of a campaign...well, eventually. Right now all the players have done is gotten lost in a bog, searching for the mayor of a nearby town. But, eventually, it'll be a big, epic*** campaign with lots of battles (you know, the kind with hundreds or thousands of guys in them?), and truly evil adversaries. So, to paraphrase, [b]My campaign is both epic and down-to-earth; heroic and world-shaking, but always keeping in touch with its roots. To put it succinctly, Tolkienesque, with a large spoonful of my own ‘unique’ feel.[/b] That about says it… * Realistic refers to the fact that the sky is blue, rain falls, people need to eat to live, and daily life is unaffected by magic for about 99.995% of the population of the [i]world[/i]. The ones that [i]are[/i], live in isolation, and/or are beings of mild (like an elf) to immense (like a demigod) supernatural power. War is similarly unaffected by magic. This isn’t because of me just ignoring how prevalent the DMG suggests magic is, but keeping that prevalence low enough that the average commoner (or average territorial war) is pretty much like in medieval Europe, if not for moderately different geography. ** Believable refers to the lack of things like level 15 warrior-type characters surviving 500-foot falls, or a group of six characters winning a fight against several hundred orcs. Sure, there [i]are[/i] big battles, but with relatively realistic numbers on either side. *** World shaking and heroic, with distinct good and evil, while most definitely [i]not[/i] above 20th level. [/QUOTE]
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