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What's the tone of your campaign?
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<blockquote data-quote="Torque" data-source="post: 1530154" data-attributes="member: 1568"><p>My game includes a pretty wide mix of styles. The general play style is pretty straightforward exploration and monster-killing, but life in is pretty precarious, and the players are starting to uncover hints of a darker threat. However, there are plenty of moments of levity, both with the player interactions and sometimes with the world (a recent adventure involved saving a village of gnomish were-penguins from their possessed former leader, Lord Wahoo, fiendish dire were-penguin, and his horde of penguin ghouls with their wing/wing/peck attacks). As the campaign progresses, they will be encountering sanity-threatening cthulhu-esque threats, dealing with the conflict between magic and industrial technology, and engaging in aerial swashbuckling, so I plan to keep the style fairly diverse.</p></blockquote><p></p>
[QUOTE="Torque, post: 1530154, member: 1568"] My game includes a pretty wide mix of styles. The general play style is pretty straightforward exploration and monster-killing, but life in is pretty precarious, and the players are starting to uncover hints of a darker threat. However, there are plenty of moments of levity, both with the player interactions and sometimes with the world (a recent adventure involved saving a village of gnomish were-penguins from their possessed former leader, Lord Wahoo, fiendish dire were-penguin, and his horde of penguin ghouls with their wing/wing/peck attacks). As the campaign progresses, they will be encountering sanity-threatening cthulhu-esque threats, dealing with the conflict between magic and industrial technology, and engaging in aerial swashbuckling, so I plan to keep the style fairly diverse. [/QUOTE]
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What's the tone of your campaign?
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