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What's the value of D&D currency?
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<blockquote data-quote="Treebore" data-source="post: 1289871" data-attributes="member: 10177"><p>First, our societal equivelant to D&D is in the 14th century our time, however the societal/economic structure is more like the late 17th and most of the 18th century.</p><p></p><p>This means that the surf system should be what is seen in D&D worlds, however we see a well established and large middle class in most D&D societies. So to have a more accurate refelection of the economy you may want to base your estimates on the cost of living in the 1800's.</p><p></p><p>This kind of info would be available through census type books available through the library and probably on-line somewhere. </p><p></p><p>Realize that in todays economies that the average income of a US citizen is approximately $24,000.00. In Russia it is under a $1,000.00/year. In the early 1960's in the USA the "average" car cost $1600.00. Horses sold for around $20 in the Civil War period, possibly/probably inflated by the war.</p><p></p><p>So, like mentioned by an earlier poster, you can get "away" with just about anything as long as your basis or foundation is consistantly built upon for the upper classes/nobility.</p><p></p><p></p><p>I, too, essentially switched to a silver based economy and kept the ten to one conversion for copper to silver to gold to platinum. However, realize that the adventurers who plunder the "wealthy" will quickly become extremely wealthy in comparison to the poor. Besides, once you start to seriously consider wealth in your campaign, you will have to redefine what "wealthy" is anyway. You will find that the standards put forth in the DMG will quickly go out the window.</p><p></p><p>Good luck on the maturation of your game.</p></blockquote><p></p>
[QUOTE="Treebore, post: 1289871, member: 10177"] First, our societal equivelant to D&D is in the 14th century our time, however the societal/economic structure is more like the late 17th and most of the 18th century. This means that the surf system should be what is seen in D&D worlds, however we see a well established and large middle class in most D&D societies. So to have a more accurate refelection of the economy you may want to base your estimates on the cost of living in the 1800's. This kind of info would be available through census type books available through the library and probably on-line somewhere. Realize that in todays economies that the average income of a US citizen is approximately $24,000.00. In Russia it is under a $1,000.00/year. In the early 1960's in the USA the "average" car cost $1600.00. Horses sold for around $20 in the Civil War period, possibly/probably inflated by the war. So, like mentioned by an earlier poster, you can get "away" with just about anything as long as your basis or foundation is consistantly built upon for the upper classes/nobility. I, too, essentially switched to a silver based economy and kept the ten to one conversion for copper to silver to gold to platinum. However, realize that the adventurers who plunder the "wealthy" will quickly become extremely wealthy in comparison to the poor. Besides, once you start to seriously consider wealth in your campaign, you will have to redefine what "wealthy" is anyway. You will find that the standards put forth in the DMG will quickly go out the window. Good luck on the maturation of your game. [/QUOTE]
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