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What's the value of D&D currency?
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<blockquote data-quote="Hypersmurf" data-source="post: 1291808" data-attributes="member: 1656"><p>Don't worry, I think I remember what he's talking about.</p><p></p><p>In the 3E DMG, p137, there is the section "Generating Towns".</p><p></p><p>Under Community Wealth and Population, it states "To determine the amount of ready cash in a community, or the total value of any given item of equipment for sale at any given time, multiply half the gp limit by one-tenth of the community's population."</p><p></p><p>A Metropolis has a gp limit of 100,000gp - any item valued at 100k or less can conceivably be found for sale there. Its population is 25001+.</p><p></p><p>So if we have a Metropolis with 30,000 people, the total value of <em>any given item of equipment</em> at <em>any given time</em> is half of 50k times a tenth of 30k, or a hundred and fifty million gold pieces.</p><p></p><p>This Metropolis has 150Mgp worth of oil flasks for sale, and 150Mgp worth of longswords, and 150Mgp worth of saddlebags, and 150Mgp worth of spyglasses, and of prybars, and of ink... and 150Mgp worth of chickens.</p><p></p><p>Chickens cost two copper pieces each, so a hundred and fifty million gold pieces worth of chickens is seven and a half billion.</p><p></p><p>By the rules, a city with thirty thousand people has seven and a half billion chickens for sale <em>at any given time</em>.</p><p></p><p>The system works quite nicely for villages. It kinda breaks down just a <em>little</em> bit once you get bigger than that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 1291808, member: 1656"] Don't worry, I think I remember what he's talking about. In the 3E DMG, p137, there is the section "Generating Towns". Under Community Wealth and Population, it states "To determine the amount of ready cash in a community, or the total value of any given item of equipment for sale at any given time, multiply half the gp limit by one-tenth of the community's population." A Metropolis has a gp limit of 100,000gp - any item valued at 100k or less can conceivably be found for sale there. Its population is 25001+. So if we have a Metropolis with 30,000 people, the total value of [i]any given item of equipment[/i] at [i]any given time[/i] is half of 50k times a tenth of 30k, or a hundred and fifty million gold pieces. This Metropolis has 150Mgp worth of oil flasks for sale, and 150Mgp worth of longswords, and 150Mgp worth of saddlebags, and 150Mgp worth of spyglasses, and of prybars, and of ink... and 150Mgp worth of chickens. Chickens cost two copper pieces each, so a hundred and fifty million gold pieces worth of chickens is seven and a half billion. By the rules, a city with thirty thousand people has seven and a half billion chickens for sale [i]at any given time[/i]. The system works quite nicely for villages. It kinda breaks down just a [i]little[/i] bit once you get bigger than that :) -Hyp. [/QUOTE]
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