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*TTRPGs General
What's the weakest wizard specialty?
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<blockquote data-quote="Arkhandus" data-source="post: 3543910" data-attributes="member: 13966"><p><strong>Enchantment.</strong></p><p></p><p>Too many things either immune to it, resistant to it, or able to squirm out of it somehow. Including most PC classes. Many have high Will saves; Monks have SR and Still Mind as well; Rogues can get Slippery Mind; Bards can boost everyone's saves or use Countersong against language-dependant enchantments; most spellcasters have access to some spell that can remove enchantments; etc.</p><p></p><p>Illusions can at least be used for a wide variety of things and don't always involve a saving throw (under the right circumstances, opponents may not even notice or suspect your Mirage/Hallucinatory Terrain/whatever). They also have some decent defensive and offensive applications. While Enchantments can make an opponent do various stuff for you, they're significantly more limited in how often they'll be useful/effective. So Illusion is at least a kinda-decent specialty by comparison.</p><p></p><p>Divination can be a very useful school sometimes, though it's not a great one to specialize in. Not often you'll need those extra Divination spell slots. Still, it's less likely to be neutralized in effectiveness than Enchantment is, and there are some important Divination spells.</p><p></p><p>That said, a Necromancy specialist wizard is generally worse than an evil cleric when it comes to necromantic stuff, unfortunately, which makes it a poor specialization just by that fact, though at least it's still useful much of the time in one way or another.</p><p></p><p>Transmutation kinda sucks in 3.5, but still has enough really useful spells to be a reasonable or good specialty. After all, it still has Polymorph spells and whatnot.</p><p></p><p>In 3.5, Evocation could be considered a weak specialty simply because some idiots decided to change several Conjurations into no-save spells (the Orbs, frex, weren't originally that way, in 3.0) and then pile on a lot of destructive Conjurations in 3.5 books that obviate most uses for Evocation. Still, it's not an ineffective specialty, just kinda subpar compared to Conjuration's greater variety of spell effects and preponderance of new, no-save spells.</p><p></p><p>Conjuration is of course an awesome school to specialize in.</p><p></p><p>Abjuration is of course a very decent specialty, though less useful than Conjuration.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3543910, member: 13966"] [B]Enchantment.[/B] Too many things either immune to it, resistant to it, or able to squirm out of it somehow. Including most PC classes. Many have high Will saves; Monks have SR and Still Mind as well; Rogues can get Slippery Mind; Bards can boost everyone's saves or use Countersong against language-dependant enchantments; most spellcasters have access to some spell that can remove enchantments; etc. Illusions can at least be used for a wide variety of things and don't always involve a saving throw (under the right circumstances, opponents may not even notice or suspect your Mirage/Hallucinatory Terrain/whatever). They also have some decent defensive and offensive applications. While Enchantments can make an opponent do various stuff for you, they're significantly more limited in how often they'll be useful/effective. So Illusion is at least a kinda-decent specialty by comparison. Divination can be a very useful school sometimes, though it's not a great one to specialize in. Not often you'll need those extra Divination spell slots. Still, it's less likely to be neutralized in effectiveness than Enchantment is, and there are some important Divination spells. That said, a Necromancy specialist wizard is generally worse than an evil cleric when it comes to necromantic stuff, unfortunately, which makes it a poor specialization just by that fact, though at least it's still useful much of the time in one way or another. Transmutation kinda sucks in 3.5, but still has enough really useful spells to be a reasonable or good specialty. After all, it still has Polymorph spells and whatnot. In 3.5, Evocation could be considered a weak specialty simply because some idiots decided to change several Conjurations into no-save spells (the Orbs, frex, weren't originally that way, in 3.0) and then pile on a lot of destructive Conjurations in 3.5 books that obviate most uses for Evocation. Still, it's not an ineffective specialty, just kinda subpar compared to Conjuration's greater variety of spell effects and preponderance of new, no-save spells. Conjuration is of course an awesome school to specialize in. Abjuration is of course a very decent specialty, though less useful than Conjuration. [/QUOTE]
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