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General Tabletop Discussion
*Dungeons & Dragons
What's the weirdest old edition material have you stuck in your 5e game lately?
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<blockquote data-quote="the Jester" data-source="post: 8270387" data-attributes="member: 1210"><p>Also, for the record, here's my version of the cerebral parasites I mentioned in the OP.</p><p></p><p><strong><u>CEREBRAL PARASITE (Hazard)</u></strong></p><p><strong></strong></p><p><strong>Source: </strong>1e <em>Monster Manual.</em></p><p><em></em></p><p> <em></em>Cerebral parasites are tiny, invisible, incorporeal motes of psionic energy that attach to creatures and drain their mental energies. If viewed with a <em>see invisibility </em>spell or through true sight, the cerebral parasite appears as a tiny glowing mote of floating light. Cerebral parasite are similar to bacteria, and like them, they reproduce through fission, so the parasites are always found in colonies of dozens to hundreds, typically filling between one and four 5' cubes.</p><p></p><p>If a creature moves within 10' of an area infested with cerebral parasites, that creature must make a DC 12 Intelligence save. If it has psionic abilities, that creature has disadvantage on the save. A creature that fails becomes infested by the parasites. An infested creature has disadvantage on Intelligence, Wisdom, and Charisma attacks, saves, and checks (including spell attacks). A creature that has to make a saving throw against a spell cast by an infested creature that has Intelligence, Wisdom, or Charisma as its spellcasting attribute gains advantage on that save.</p><p></p><p>In addition, each time it completes a long rest, an infested creature loses its highest level spell slot, if any. If the creature has no spell slots because of the infestation, it instead gains a level of exhaustion.</p><p></p><p>If an infected creature doesn't have spell slots when it finishes a long rest, there is a 25% chance that the infestation ends. Otherwise, it ends when an effect would end a disease on the infested creature.</p></blockquote><p></p>
[QUOTE="the Jester, post: 8270387, member: 1210"] Also, for the record, here's my version of the cerebral parasites I mentioned in the OP. [B][U]CEREBRAL PARASITE (Hazard)[/U] Source: [/B]1e [I]Monster Manual. [/I]Cerebral parasites are tiny, invisible, incorporeal motes of psionic energy that attach to creatures and drain their mental energies. If viewed with a [I]see invisibility [/I]spell or through true sight, the cerebral parasite appears as a tiny glowing mote of floating light. Cerebral parasite are similar to bacteria, and like them, they reproduce through fission, so the parasites are always found in colonies of dozens to hundreds, typically filling between one and four 5' cubes. If a creature moves within 10' of an area infested with cerebral parasites, that creature must make a DC 12 Intelligence save. If it has psionic abilities, that creature has disadvantage on the save. A creature that fails becomes infested by the parasites. An infested creature has disadvantage on Intelligence, Wisdom, and Charisma attacks, saves, and checks (including spell attacks). A creature that has to make a saving throw against a spell cast by an infested creature that has Intelligence, Wisdom, or Charisma as its spellcasting attribute gains advantage on that save. In addition, each time it completes a long rest, an infested creature loses its highest level spell slot, if any. If the creature has no spell slots because of the infestation, it instead gains a level of exhaustion. If an infected creature doesn't have spell slots when it finishes a long rest, there is a 25% chance that the infestation ends. Otherwise, it ends when an effect would end a disease on the infested creature. [/QUOTE]
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What's the weirdest old edition material have you stuck in your 5e game lately?
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