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What's the worst spell?
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<blockquote data-quote="Argyle King" data-source="post: 7152164" data-attributes="member: 58416"><p>I've found that Witch Bolt has the potential to be good when mixed with other classes such as the Tempest Cleric. Casting at higher levels to give more d12s and then channel divinity for max damage is something I've had good luck with when I need hurt something quickly. Though, the fact that the auto-damage doesn't scale is sometimes lame.</p><p></p><p>Personally, I also feel like animate dead is pretty good too. I just gave my skeletons ranged weapons, and I'd have the occasional zombie which I'd give instructions such as "stand in front of me" to use as a literal meat shield. It's also worth noting that skeletons have ribcages withing which you could put a few bags of treasure for them to carry. Walking treasure chests or weapon caddies are useful. Sure, they die easily, but they don't need to eat or sleep and are generally cheaper than hirelings. I had considered rigging up gunpowder and ballbearings to create walking claymore mines, but I never got around to it during that campaign. I think the DM was a little bit annoyed when I had the skeletons carry around a dark tablecloth as a way to create places for the shadow monk to teleport to, so I tried to tone down what I was doing.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 7152164, member: 58416"] I've found that Witch Bolt has the potential to be good when mixed with other classes such as the Tempest Cleric. Casting at higher levels to give more d12s and then channel divinity for max damage is something I've had good luck with when I need hurt something quickly. Though, the fact that the auto-damage doesn't scale is sometimes lame. Personally, I also feel like animate dead is pretty good too. I just gave my skeletons ranged weapons, and I'd have the occasional zombie which I'd give instructions such as "stand in front of me" to use as a literal meat shield. It's also worth noting that skeletons have ribcages withing which you could put a few bags of treasure for them to carry. Walking treasure chests or weapon caddies are useful. Sure, they die easily, but they don't need to eat or sleep and are generally cheaper than hirelings. I had considered rigging up gunpowder and ballbearings to create walking claymore mines, but I never got around to it during that campaign. I think the DM was a little bit annoyed when I had the skeletons carry around a dark tablecloth as a way to create places for the shadow monk to teleport to, so I tried to tone down what I was doing. [/QUOTE]
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