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What's the worst spell?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7153010" data-attributes="member: 6787650"><p>That's mostly just a presentation problem. If you reverse the order of the paragraphs in the spell description, it seems a lot more impressive.</p><p></p><p><strong>Divine Word</strong></p><p><strong></strong><em>7th-level evocation</em></p><p><em>Casting Time: 1 bonus action</em></p><p><em>Range: 30 feet</em></p><p><em>Components: V</em></p><p><em>Duration: Instantaneous</em></p><p><em></em></p><p><em>You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. A celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell.</em></p><p><em></em></p><p><em>In addition, on a failed save, a creature (regardless of its creature type) suffers an effect based on its current hit points:</em></p><p><em></em></p><p><em>• 50 hit points or fewer: deafened for 1 minute</em></p><p><em>• 40 hit points or fewer: deafened and blinded for 10 minutes</em></p><p><em>• 30 hit points or fewer: blinded, deafened, and stunned for 1 hour</em></p><p><em>• 20 hit points or fewer: killed instantly</em></p><p><em></em></p><p></p><p>Let me point out: it's a mass Banishment spell. It's only a bonus action to cast. It also doubles as a large AoE spell to disable or kill pretty much anything of CR 1 or less--and we all know by now that swarms of CR 1 creatures are actually a nightmare to fight, so if it actually knocks out a dozen intellect devourers or a couple of dozen wolves it could actually save your life. But you wouldn't memorize it just for that--you memorize it for the bonus action, no concentration Banishment effect on demons/devils/elementals.</p><p></p><p>After all, if taking out most of a couple of dozen wolves is worthwhile, banishing 3 out of 5 Efreeti is even more worthwhile.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7153010, member: 6787650"] That's mostly just a presentation problem. If you reverse the order of the paragraphs in the spell description, it seems a lot more impressive. [B]Divine Word [/B][I]7th-level evocation Casting Time: 1 bonus action Range: 30 feet Components: V Duration: Instantaneous You utter a divine word, imbued with the power that shaped the world at the dawn of creation. Choose any number of creatures you can see within range. Each creature that can hear you must make a Charisma saving throw. A celestial, an elemental, a fey, or a fiend that fails its save is forced back to its plane of origin (if it isn’t there already) and can’t return to your current plane for 24 hours by any means short of a wish spell. In addition, on a failed save, a creature (regardless of its creature type) suffers an effect based on its current hit points: • 50 hit points or fewer: deafened for 1 minute • 40 hit points or fewer: deafened and blinded for 10 minutes • 30 hit points or fewer: blinded, deafened, and stunned for 1 hour • 20 hit points or fewer: killed instantly [/I] Let me point out: it's a mass Banishment spell. It's only a bonus action to cast. It also doubles as a large AoE spell to disable or kill pretty much anything of CR 1 or less--and we all know by now that swarms of CR 1 creatures are actually a nightmare to fight, so if it actually knocks out a dozen intellect devourers or a couple of dozen wolves it could actually save your life. But you wouldn't memorize it just for that--you memorize it for the bonus action, no concentration Banishment effect on demons/devils/elementals. After all, if taking out most of a couple of dozen wolves is worthwhile, banishing 3 out of 5 Efreeti is even more worthwhile. [/QUOTE]
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